Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: oe flasher not showing up on psp

                  
   
  1. #1
    DCEmu Newbie
    Join Date
    Jul 2007
    Location
    Mississippi
    Posts
    17
    Rep Power
    0

    Default oe flasher not showing up on psp

    I ran the oe- 3.40 updadate maker, my psp created a file called DATA.DXAR in the oeudmaker folder. I placed the 340oeflasher and 340oeflasher% folders from the 3.40 oe-a firmware package into the GAME folder and placed the DATA.DXAR file from the oeupdmaker folder into the 340oeflasher folder. When i stopped the usb connection and went to the game tab i have 3.40 oe-a firmware install, two corrupted files, an 3.40 oe-a update maker, psp network config backup, lpldumper, cube sampler, kernel dumper sample, nanddumper, polyphonic sample by shine, systemparam, and psp update ver x.yz. No oe flasher everthing seemed like it went well ,but no flasher any ideas what went wrong?

  2. #2
    DCEmu Pro steve520's Avatar
    Join Date
    Apr 2007
    Location
    USA
    Age
    32
    Posts
    743
    Rep Power
    70

    Default

    Copy 340oeflasher and 340oeflasher% to /PSP/GAME if you are in 1.50, or to /PSP/GAME150 if you are in any SE/OE version. Move the DATA.DXAR to 340oeflasher directory.

    Copied straight out of the readme

  3. #3
    DCEmu Newbie
    Join Date
    Jul 2007
    Location
    Mississippi
    Posts
    17
    Rep Power
    0

    Default

    I just messed something up and hopefully it can be fixed before i do what you said, i got a black screen with sound no pic. The pic came on for a minute but it went back off.

  4. #4
    DCEmu Newbie
    Join Date
    Jul 2007
    Location
    Mississippi
    Posts
    17
    Rep Power
    0

    Default

    I'm in the game tab my version is 1.50 ,i moved the DATA.DXAR from the oeupdmaker to 340oeflasher directory. I also have a eboot.pbp file, which is 47kb in size with the data.dxar is that supposed to be there? In the oeupdmaker folder i have the 150.pbp and the 340.pbp file and a eboot.pbp file of 316kb is that right.

  5. #5
    DCEmu Newbie
    Join Date
    Jul 2007
    Location
    Mississippi
    Posts
    17
    Rep Power
    0

    Default

    The firmware was still on 1.50, i don't know why because i hit the upgrade to 3.40 oe. I also think the tutorial i was using misprinted something about the oe flasher because i didn't have an oe flasher option. I'm on 3.40 oe and everthing is good.

    Thanks,
    pizzle

  6. #6
    DCEmu Pro steve520's Avatar
    Join Date
    Apr 2007
    Location
    USA
    Age
    32
    Posts
    743
    Rep Power
    70

    Default

    When you generated the DATA.DXAR did the checksums look like this
    CRC32: CDA4638D
    MD5: 9754F2CC0CBE2D8FE0DD009C90 FDCD9F
    SHA1: 6F76BB67B31EFF6FECB72D9D4AF443 C793E1E521

    And if they did you have a charged battery over 75% also when you copied the DATA.DAXR over to the 340oeflasher did you leave the stuff that was inside it there like the eboot. Also did you copy the 340oeflasher and 340oeflasher% to the game file on PSP then thats when you flash it as long as you have a fully charged battery.

  7. #7
    DCEmu Newbie
    Join Date
    Jul 2007
    Location
    Mississippi
    Posts
    17
    Rep Power
    0

    Default

    Everthing happened as you said. I now have another problem and hopefully you can help me. I erased the corrupted files on my psp and when i went to play the nesj i said the game could not be started, so i went back into my psp it erased the oeudmaker folder and the 340 flasher folder plus the nes folder. It left the mock folders with the % i replaced the folders and put everthing that belonged in them and the corrupted files show up ,but i still get the same error any solutions on this problem?

  8. #8
    DCEmu Pro steve520's Avatar
    Join Date
    Apr 2007
    Location
    USA
    Age
    32
    Posts
    743
    Rep Power
    70

    Default

    wait are you in 3.40 OE-A now? Because if you are you should restore default settings and then format your memorystick and then get some recovery files in case of a brick than put the nesterj in the game150 folder which should have been created when you updated.

  9. #9
    DCEmu Newbie
    Join Date
    Jul 2007
    Location
    Mississippi
    Posts
    17
    Rep Power
    0

    Default

    One tutorial said reformat the disc and the other didn't say ,so i didn't, my bad. Now i see the game150 folder.
    I got a recovery pack unzipped it, where would i place this folder.

    Thanks,
    pizzle

  10. #10
    DCEmu Pro steve520's Avatar
    Join Date
    Apr 2007
    Location
    USA
    Age
    32
    Posts
    743
    Rep Power
    70

    Default

    Place the recovery in the game folder not game150 the regular game then to access it do a hard reset and when its turning on hold the R trigger down. Then you should see a blue screen. then if not you should go to configuration and switch it to 1.50 kernal then the nesterj should work when you put it in the game150 folder. ALSO since your new at this I wouldnt mess with the flash0 and flash1 it could cause a brick. Hope I helped

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •