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Thread: UnOfficial gpSP 0.91 Kai

                  
   
  1. #21
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    Thanks for clearing everything up, Exophase. Let's all support him by not posting news about and not using Takka's releases.

  2. #22
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    Quote Originally Posted by blackrave View Post
    Thanks for clearing everything up, Exophase. Let's all support him by not posting news about and not using Takka's releases.
    May as well post about it, and you can use it if you want.. if people here did stop using it I doubt it'd even matter anyway. Look at his wiki, over 350,000 hits. I swear, that's a larger number than I figured have downloaded gpSP altogether. Who knows how many Japanese people are using his releases.
    http://gpsp-dev.blogspot.com/

    I haven't quit gpSP, just put it on hiatus for a while.

    Games like Super Mario Advance 3, Riviera and Sword of Mana actually DO work in gpSP, believe it or not. If they don't work for you then you're using the faulty BIOS. Don't argue with me, it's true; the sooner you accept this the sooner you can move on.

  3. #23
    DCEmu Legend mike_jmg's Avatar
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    Quote Originally Posted by Exophase View Post
    No I won't give you a copyrighted ROM.

    32MB ROMs work, what are you talking about? Do you mean Kingdom Hearts?
    Yu gi oh! ultimate masters 2006 rom doesn't work, or let me try my new bios file, does kingdom hearts work?, i haven't tried it
    you said there was some issue with the 32MB size roms

    Got Yoshi's Island working, i knew you were right, just haven't been able to get the correct file (thanx xg917)
    crashed like three times but now is ok

    BTW Thank you for making such a wonderful emulator, works even better than the one on my PC, considering PSP has much less procesing power

    You should give pointers to yoyofr for the snes9xtyl, how come a gba emu works better than the snes one

  4. #24
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    Quote Originally Posted by mike_jmg View Post
    You should give pointers to yoyofr for the snes9xtyl, how come a gba emu works better than the snes one


    The Snes emulator was a port therefore less efficient and not coded specifically for the Psp.

    This gpSP GBA emulator was not a port and was coded specifically for the Psp from scratch. It also makes use of a dynarec, more specifically JIT which again increases the efficiency of the code.

  5. #25
    PS3 User mike03$$$'s Avatar
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    i love this emulator but i wont be using this unless some type of adhoc feature is involved cause im tired of playing pokemon and other few games over and over again im serious if i knew how to code and i was this kai guy thats not doing any major updates for exos work i wouldve added adhoc along time ago during gpsp0.8

  6. #26
    PSP User xg917's Avatar
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    i dont think its that easy.. otherwise exophase wouldve implimented multiplayer adhoc already.

  7. #27
    PS3 User mike03$$$'s Avatar
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    then he should ask 4 help and it must be hard cause i tryed to implement myself with no coding skill

  8. #28
    PSP User xg917's Avatar
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    lol, well multiplayer code is way different for gba than it is for any other system. which makes it harder. and the psp is already pushed almost to the limit emulating gba itself. so i dont think we will see multiplayer support any time soon. that would make the best christmas present as well as full speed n64 emu

  9. #29

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    I've seen a GBA emulator for the XBOX that had multiplayer support, but it required an XBOX system link (you couldn't do the GBA emulator's multiplayer on one XBOX), so I didn't get to try it.
    I was really hopeful that this was some Ad Hoc update or something. The word "Kai" made me think "Xlink Kai" or something.

  10. #30
    PSP User xg917's Avatar
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    if this guy adds multiplayer support then im using it

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