Page 1 of 3 123 LastLast
Results 1 to 10 of 25

Thread: Snes9xGx v2.0.1b8 - Snes Emulator for Nintendo Wii and Gamecube

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    53
    Posts
    141,446
    Blog Entries
    3209
    Rep Power
    50

    GC Snes9xGx v2.0.1b8 - Snes Emulator for Nintendo Wii and Gamecube

    Chrunchy2 has released a new version of the Snes Emulator for the Nintendo Wii and Nintendo Gamecube, Heres whats new:

    [What's New 2.0.1b8]
    * Added: SD slot B options for freezes, sram and loading of roms
    * Changed: SMB options no longer displayed in menus when run on a Wii
    * Changed: Game auto resumes running after resetting when choosing the "Reset Game" menu option
    * Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please test! - svpe

    Download and Give Feedback Via Comments

  2. #2
    DCEmu Newbie
    Join Date
    Jun 2007
    Posts
    1
    Rep Power
    0

    Default

    What's the deal does it have a select button?

  3. #3
    DCEmu Newbie
    Join Date
    Aug 2007
    Location
    Sweden
    Posts
    6
    Rep Power
    0

    Exclamation Teshken is down!Please help me to boot the disc :)

    Hi can anyone please help me with getting a .dol file to boot.
    Teshken seems to have been the only forum with all the instructions.
    Ive googled some, but ended up with this and dont have a linux CPU ( and dont know that much about linux either ). [removed]

    Can someone upload a bootable version of the newest version called
    snes9xGx201b8-mcslota.dol
    or preferably a disc image with that boot program buillt in. (so I can just put in all the roms myself with my magic iso opening program)

    The older versions of GC snes emus doesnt take Super Metroid Redesign

    Thanx for reading my cry for help

  4. #4
    DCEmu Newbie
    Join Date
    Jan 2007
    Posts
    92
    Rep Power
    0

    Default

    ^^^^^^

    AAGGHH!!! Please remove that file you uploaded immediately! You are endangering the existance of this site!

  5. #5

    Default

    Yes... Please remove the attachment from our post, then ban yourself.

  6. #6
    DCEmu Newbie
    Join Date
    Aug 2007
    Location
    Sweden
    Posts
    6
    Rep Power
    0

    Lightbulb Super Metroid Redesign not working in this emulator

    Forgive me for putting the file before.
    Didnt know that a hack rom counted as copyright material.
    Ive romoved it now.

    Found out about the nice Bootabledisc3 program and it worked fine
    But 1 major problem still exist.
    None of the well known Super Metroid hacks works.
    (SM Dependence,SM Impossible and SM Redesign)
    The first 2 starts without any modifications in the game, and Redesign doesnt make it to the 2nd logo.
    Zelda parallel worlds hack and super mario world hacks worked fine.
    Dont know why Rendering ranger R2 doesnt work either?
    Is there a way to make a request for the compability of any game rom?

  7. #7
    DCEmu Newbie
    Join Date
    Jan 2007
    Posts
    92
    Rep Power
    0

    Default

    No clue. Sometime later today or tomorrow I'll check these out and see if I can get them to play. I've been able to play Super Hard Metroid without any problems, that's the version where enemies do 2x damage to Samus and also take 2x damage to destroy.

  8. #8
    DCEmu Newbie
    Join Date
    Aug 2007
    Location
    Sweden
    Posts
    6
    Rep Power
    0

    Default

    Cool
    I havent tried that hack yet.
    Think it works because it isnt that many major adjustments in the game and dont think they used the new SM hack tool "SMILE" to modifie it.
    Ive read that the old snes 9x wont take it, but this is based on snes9x1.50 and that should be new enough. I like GC through component cables better then the tv out from the PC witch also suffers more from some juddering and teering
    Thanx for helpng me out mr

  9. #9
    DCEmu Newbie
    Join Date
    Aug 2007
    Posts
    6
    Rep Power
    0

    Default

    Is multiplayer support.. um supported?

    I see a multitap option in the settings but does that mean you need a multitap? Turning it on with another controller in the 2nd port seems to do nothing.

  10. #10
    DCEmu Newbie
    Join Date
    Jan 2007
    Posts
    92
    Rep Power
    0

    Default

    ^^^^

    I don't use this version as there's a much better, older version for the Gamecube.

    But anyway, the multitap is for 3 or 4 player games. Turning it on allows a 3rd player or 4th player to play, such as in Super Bomberman.

    Also, these emulators only recognize a controller if it's plugged in when you first turn on your system.

Page 1 of 3 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •