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Thread: REminiscence PSP v0.1.9

                  
   
  1. #11
    DCEmu Coder Sektor's Avatar
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    Are they supposed to repeat? They don't on the PC version but I haven't tried the Amiga version for a long time.

    "unable to find data files, check that all required files are present!" means you don't have the data files in your REminiscence\data folder.

    Sorry, the GP2X version has the data files in some compressed format, so you can't just copy them to the PSP version. Check first page for data files.

  2. #12
    DCEmu Coder FOL's Avatar
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    Quote Originally Posted by Sektor View Post
    Are they supposed to repeat? They don't on the PC version but I haven't tried the Amiga version for a long time.

    "unable to find data files, check that all required files are present!" means you don't have the data files in your REminiscence\data folder.

    edit: Oops, the GP2X version has the data files compressed. I probably should checked it first

    I'm uploading the data files. I'll post a link when it's done. They are still copyright but the game is no longer for sale.
    I wouldnt post the data files, could land you in trouble, I set it up just by reading your readme, thats more than enough.




  3. #13
    DCEmu Coder Sektor's Avatar
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    If the game is ever released on a modern system, I will remove them. Unfortunately Delphine Software went bankrupt long ago and no one seems interested in officially releasing the game on a modern system.

  4. #14
    DCEmu Coder FOL's Avatar
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    Quote Originally Posted by Sektor View Post
    If the game is ever released on a modern system, I will remove them. Unfortunately Delphine Software went bankrupt long ago and no one seems interested in officially releasing the game.
    Fair enough, . Also just been looking, maybe a problem with;

    _patternLoopPos;
    _patternLoopCount;

    Could be wrong, cause im still new to C.

    EDIT:- maybe its this, as im guessing this would tell it not to repeat,

    _patternLoopCount = -1;

    EDIT2:- Its deffo not repeating any mod, like the original does. The title music stops too, it should repeat until you start game, same with cut scenes, they should repeat until cut scene is finished. As I said though, this happened in older release.




  5. #15
    DCEmu Coder Sektor's Avatar
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    I could easily make them repeat, I just didn't know they were supposed to and they usually last the right amount of time anyway.

    Quote Originally Posted by FOL View Post
    Also, one thing that is missing, the movement isn't mapped to the analogue stick. I hate using the D-PAD, as mine wont go diagonals
    I'll work on adding analog but the default analog controls don't work well and the game even used keyboard on Amiga, so it's made for digital controls.

  6. #16
    DCEmu Coder FOL's Avatar
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    Quote Originally Posted by Sektor View Post
    I could easily make them repeat, I just didn't know they were supposed to and they usually last the right amount of time anyway.



    I'll work on adding analog but the default analog controls don't work well and the game even used keyboard on Amiga, so it's made for digital controls.
    Must just be me, the music cuts out, 10 secs into cut scene. I think they were ment to repeat as you could leave it as you read, then pressed fire when ready to continue.

    Aye, i understand, we have Analogue mappings in PSPUAE and its a sod when playing Test Drive 2, keeps over steering, lol.




  7. #17
    DCEmu Coder Sektor's Avatar
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    On my PSP, the music plays during the entire intro cutscene. What memory card are you using? Perhaps it can't keep up or something. I guess it should really loop the title/menu screen mod but most other mods are suppose to go the length of the cutscene. During test, I get so sick of the sounds, I'm happy when they stop or I turn off sound completely.

  8. #18
    DCEmu Coder FOL's Avatar
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    Quote Originally Posted by Sektor View Post
    On my PSP, the music plays during the entire intro cutscene. What memory card are you using? Perhaps it can't keep up or something. I guess it should really loop the title screen mod but most other mods are suppose to go the length of the cutscene. During test, I get so sick of the sounds, I'm happy when they stop or I turn off sound completely.
    Sorry, had a complete blond moment and forgot about the intro cutscene, that will never be right, as the PC version has 2 extra scenes. Thats not supposed to repeat but all other cutscenes are. By title music, i ment menu music.

    Its no biggy,

    My MS is a genuine Sandisk 4GB. So thats not a problem at all.




  9. #19
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    Hi Sektor, first thank you for this, I love it

    But even if I choose French in the language selector, the texts in game or in the cutscenes are in english... I did something wrong ?

    And it is possible to add a "wide" mode zoom ? (~410x272) like snes9xTYL, its less deformed that the full screen mode

    Again, thank you :thumbup:

  10. #20
    DCEmu Coder FOL's Avatar
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    Quote Originally Posted by Yodajr View Post
    Hi Sektor, first thank you for this, I love it

    But even if I choose French in the language selector, the texts in game or in the cutscenes are in english... I did something wrong ?

    And it is possible to add a "wide" mode zoom ? (~410x272) like snes9xTYL, its less deformed that the full screen mode

    Again, thank you :thumbup:
    Wide? It is in wide, if you press X at screen size prompt. If you mean a none stretched wide, then no it cant be done, as the original dos game was ment for 4:3.




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