I'm the bastard that wrote the AI. :rofl:
Framerate is poor because nothing was optimised for the psp. The main issue is I am trying to force raw Q3 maps to run on the psp. The PSP can handle the space needed for textures. Even the simple quake 2 maps I used were way too much (12-14 256x256 textures was overkill). This was one reason why I forced textures to try turning them selfs in 8bit images (but my code was not great, it did not actualy try to fix the palettes, it just took the first 256 colors).
Rest of the stuff was just stuff I never got around to doing. :P
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