Awesome hard!
long time no see![]()
Team Sushi consisting of: HardHat, PSPJunkie, Meyitzo and Mark G aka Fatcat have been working on another 3D game, and we're bubbling to share a little bit of what we've done so far.
Attached are some screenshots of the skateboard moving around the skatepark running on the PSP. The skater model is nearly done, and we expect to have game play working in about a week.
The game engine is a progression from the subway preview that was included in the game Last Call from the GBAX compo. It includes: lighting, textured and untextured models, Wavefront OBJ importer and soon will have MD5 (Quake 4) model support replacing the MD2 and MD3 support which we previously implemented.
For these screenshots, there are no display optimizations, so I expect that there will be both speed ups and slow downs as optimizations and features are added.
The planned release will allow both mission based challenges and free style skating, and offer the ability to customize the skater, and even mod the skateboard yourself.
Attached are the promised screen shots, in the comments area.
For more pics, you can check out my blog
HardHat.
haha very nice indeed.
wow awesome. i cant wait!
Altough I am not a big fan of sport games.... I definitelly will like to try this, specially when is done by normal people, and not corporative jerks....
Good Job Guys!!!:thumbup:
OMG you guys friggin own. I think that devs can read my mind cause i was just thinking about a skateboard homebrew game for psp like two nights ago and now this. Me being a skateboarder I will so love this game. O and one suggestion once this project takes off implement a park editor. I know its to early for it now but later you must do it Lol. Keep it up and can't wait for this. And please don't drop this project like most poeple do. I wanna see this devolope to the best homebrew game of all time. Nice work
omg! Your team ownZ!!!! Homebrew tony hawk lol!!! can't wait!!![]()
the pics where good loking forward to testing it=)
Looking nice, not suprised.. It is work from HardHat![]()
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I used to have a signature here.
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