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Thread: Quake GameCube Released - Quake Ported to Nintendo Wii/Gamecube

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    GC Quake GameCube Released - Quake Ported to Nintendo Wii/Gamecube

    PeterM one of our family of coders here at DCEmu has today released the first beta of his port of the classic game Quake for the Nintendo Gamecube and Nintendo Wii. Awesome release

    Quake on Gamecube now runs At 320×264 (PAL), demo 1 runs at comfortably over 70 frames per second. At 640×528, it runs at just under 30.





    Heres info from the readme:

    Digg this News



    Quake GameCube
    Requirements
    A Wii or GameCube.
    A Datel SD Media Launcher or some other way of running programs from SD Card.
    Installation
    Copy Quake.dol to somewhere on your SD Card.
    Copy the ID1 folder to the root of your SD Card.
    Copy Quake's PAK0.PAK (and PAK1.PAK if you own the full version) into the ID1 folder on your SD Card.
    Check that the ID1 folder and all files within it are named using only upper case.
    Insert the SD Card and adaptor into slot 1 of your Wii or GameCube. Quake uses an SD Card library which is not compatible with slot 2.
    Launch Quake.dol using your method of choice.
    Credits
    Original game by id Software.
    GameCube conversion by Peter Mackay.
    GameCube version testing by eke, org and plootid.
    Contact
    You can report bugs or suggestions using the project's issue tracker. Please make sure to check the existing issues before adding new ones.

    Source code
    The original Quake code was released under the GNU General Public License (GPL). As Quake GameCube is currently in beta, source code is available on request. Once Quake GameCube is released, the source code will be made publicly available.

    Download and Give Feedback to PeterM here at DCEmu via the Comments.
    via peterm

  2. #2
    DCEmu Newbie DJShrimpy's Avatar
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    Awsome, Wii needs moar brown

  3. #3
    PSP Coder PeterM's Avatar
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    Ooh I should add some notes:

    The readme is a little out of date, sorry for missing out some of the testers. I think the Wiki has them all, but since TehSkeen went down I lost my PMs from the testers.

    The resolution isn't actually selectable in this build. It's fixed at 640x480 for NTSC and 640x528 for PAL. However, the game runs faster now, at just over 30 FPS at 640x528, probably slightly higher for NTSC.

    Sorry if there are problems with TV safe areas or font sizes - Quake was written for monitors, not televisions!

    I don't think those screenshots are from the GC version - they look like GLQuake to me and the GC version uses software rendering.

    Source code is available right now using Subversion.

    I'm not sure I'll add hardware rendering since the game runs so well already and I'm getting bloody sick of Quake!

    Anyway, enjoy the port guys!
    My development blog:
    http://aaiiee.wordpress.com/


    If you enjoy my homebrew work, please consider donating a few bucks.

  4. #4
    DCEmu Old Pro mr_nick666's Avatar
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    Thanks man Ive managed to avoid the upgrade and still enjoy my Wii/GC homebrew

  5. #5

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    Good lord! I've only played a small section of this and i'm mightily impressed. I was expecting some jerky uncontrollable mess but the controls are tight, framerate smooth and saving your progress even works.
    Good work fella and many thanks
    :thumbup:

  6. #6
    DCEmu Newbie
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    Can I also play Mission Pack 1 "Scourge of Armagon" and Mission Pack 2 "Dissolution of Eternity" if I have those?

  7. #7
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    they should work as they use the same engine, I guess.
    try them

  8. #8
    The Gaming Wolf wolfpack's Avatar
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    hmm... quake on the wii... sounds nice, wish i had one though.

  9. #9
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    GLquake port next?

  10. #10
    PSP Coder PeterM's Avatar
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    Maybe not "next" but perhaps some time in the future. I'm a bit sick of the Quake code by now!
    My development blog:
    http://aaiiee.wordpress.com/


    If you enjoy my homebrew work, please consider donating a few bucks.

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