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Thread: PVR for n00bs .....ask here

                  
   
  1. #1
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    Default PVR for n00bs .....ask here

    I'm not too versed in 3D anything, so forgive for asking randomly basic and/or stupid questions.

    for the pvr_vert_t vert data type, what does the vert.u and vert.v do exactly. i read the header file (great comments by the way) but was still unclear by "coordinates for texture". It isn't the texture the coloring or actual image on a polygon plane? I don't see how you can assign textures to a vertex. Actually, I take that back... I can see how vertices can hold the coordinates of where the texture will go. I'm just not seeing how the system does it.

    Another question why would you give a vertex a color?

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    go check on dcemulation, i answered you question there i think.

  3. #3
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    Quote Originally Posted by quzar
    The actual u and v values should be in a float that represents the ratio of the size of the texture to that of the polygon.
    huh? how does that work?

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