go check on dcemulation, i answered you question there i think.
I'm not too versed in 3D anything, so forgive for asking randomly basic and/or stupid questions.
for the pvr_vert_t vert data type, what does the vert.u and vert.v do exactly. i read the header file (great comments by the way) but was still unclear by "coordinates for texture". It isn't the texture the coloring or actual image on a polygon plane? I don't see how you can assign textures to a vertex. Actually, I take that back... I can see how vertices can hold the coordinates of where the texture will go. I'm just not seeing how the system does it.
Another question why would you give a vertex a color?
go check on dcemulation, i answered you question there i think.
huh? how does that work?Originally Posted by quzar
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