Page 1 of 5 12345 LastLast
Results 1 to 10 of 41

Thread: Music prx 0.50 (aka irsmp3.prx)

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    52
    Posts
    139,827
    Blog Entries
    3209
    Rep Power
    50

    psp Music prx 0.50 (aka irsmp3.prx)

    News/release from Joek2100:

    This is the new version of the irsmp3.prx which now has support for atrac3, which is why I changed the name.

    If you don't know, this is a custom firmware plugin which allows you to play music while playing a game and using the vsh.

    Read the file called PLEASE_READ_ME.txt, for installation and usage

    I'm not going to copy the whole readme file here, but there a somethings you should know:

    This has new hardware decoder will work with all umd games/the vsh/ and most homebrew. (Thanks to cooleyes)
    - It will not work with homebrew that uses the ME (SnesTYL ME, dosbox .71, etc)
    - It will not work with copy protected atrac3's
    - In the next release I'll have it switch back to the software decoder (mp3 only) when the ME is in use, but until then you'll have to use the non-ME version
    - Also when playing an mp3 that has a samplerate different from 44.1kHz, you need to pause the song before the vsh's video/music player will work

    If you have a problem with a game starting, try waiting until you are at the main menu to start playing music.

    If you get an error message/if you hit play and don't hear any music, turn on the on screen display, and look for a line in blue.

    Please post the error message here along with a description of what you were playing.

    New in this release:
    0.5:
    - Added In Game mute
    - Added a HW decoder (thanks to cooleyes), which should make playback faster
    - Fixed various bugs, overclocking the vsh browser now works
    - Added wave atrac3 (*.at3) and sonic stage atrac3 (*.oma/*.omg/*.aa3) support (only with non copy protected files, but you should be able to remove copy protection with the newer sonic stage)
    - Added support for music copied to the psp using sonic stage (in OMGAUDIO)
    - Changed how the cpu is changed, it is now based on the current speed, even if some other program changed it
    - CPU + Mode settings are now saved, (if a game changes the cpu speed, it isn't saved, but if you change the speed it will be saved, also nothing
    prevents a game from changing the speed after its set)
    - Added support for mp3's at samplerates != 44.1kHz
    - Added a loop current song button

    Future plans:
    -auto enable the software decoder when the ME is in use, so playing mp3 can work with any homebrew that uses the me
    - improve the on screen display
    - add some sort of playlist in folder support (each subdir would be a seperate playlist and you can switch between them, something like DJEK was talking about in the old thread)
    - add more formats
    - figure out how to get pops mode working
    - have button inputs that are used in the prx ignored by everything else

    @DJEK - I think I'll add something like that in a future release
    @Korlithiel - I think the display as a button would get annoying, but it is added

    Edit:
    As korlithiel pointed out below there is a bug causing the hw.prx to not be loaded in some games (its running out of memory) I'll post a fix for this asap

    Download and Give Feedback Via Comments
    via joek2100

  2. #2
    DCEmu Rookie eatnooM's Avatar
    Join Date
    Jan 2006
    Location
    Yonder
    Posts
    212
    Rep Power
    75

    Default

    Great news, I was hoping for further development of this plugin and I'm liking the new features and that the author is attempting to get it working with POPS.

  3. #3
    DCEmu Pro mikebeaver's Avatar
    Join Date
    Oct 2006
    Location
    Ipswich-England
    Age
    44
    Posts
    636
    Rep Power
    67

    Default

    Nice going mate, am more than impressed with this idea, now gonna try it out.

    Thanks,
    Mike..

  4. #4
    DCEmu Legend DarthPaul's Avatar
    Join Date
    Apr 2006
    Location
    Puerto Rico
    Age
    34
    Posts
    2,734
    Rep Power
    87

    Default

    OMG! OMG Support!! I've been waiting for an application with OMG support for years! And finally this is it! Hopefully more applications will use the decoder and attach OMG support into them! Aahh yes!! This is for me.

  5. #5

    Default

    very nice!!! tnx a lot

  6. #6
    DCEmu Hedgehog Sonicboy 101's Avatar
    Join Date
    Jan 2007
    Location
    Hidden Palace Zone
    Posts
    1,455
    Rep Power
    111

    Default

    This is good news, thanks alot Joek2100!

  7. #7
    DCEmu Regular yoshinatsu's Avatar
    Join Date
    Feb 2006
    Location
    Downtown Jigoku
    Posts
    281
    Rep Power
    68

    Default

    Quote Originally Posted by DarthPaul View Post
    OMG! OMG Support!! I've been waiting for an application with OMG support for years! And finally this is it! Hopefully more applications will use the decoder and attach OMG support into them! Aahh yes!! This is for me.
    Me too! OMG rulez!
    You can have a file of 192 (mp3) kbps, at the size of an 96 (mp3) kbps, or a 320 one at the size of a 128 one file etc...
    A few people know this about ATRAC3plus. Time to learn it

  8. #8
    DCEmu Coder Safari Al's Avatar
    Join Date
    Mar 2007
    Location
    http://homebrewheaven.net
    Posts
    863
    Rep Power
    0

    Default

    Yay i'll definately give this a run!
    Come Visit Homebrew Heaven, Where you'll find the latest gaming news and downloads!

    View My Coding Blog


    The Return of The Lounge!
    Mario Gold Rush
    Current C++ Project: To be Announced soon on Homebrew Heaven

    Currently Coding in: C++ for the PSP

  9. #9
    DCEmu Pro mikebeaver's Avatar
    Join Date
    Oct 2006
    Location
    Ipswich-England
    Age
    44
    Posts
    636
    Rep Power
    67

    Default

    AAC doesnt work, shame really

  10. #10
    Registered User Mr. Shizzy's Avatar
    Join Date
    Apr 2006
    Location
    In The UMD Drive
    Posts
    1,386
    Rep Power
    0

    Default

    So this does or doesn't work with POPS?

Page 1 of 5 12345 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •