awesome ill take some screens![]()
From readme.txt
6/22/05
=====================
PSPuzzle V0.5
=====================
My first attempt at PSP homebrew. A sliding 15 tile puzzle.
(Ok…So its not exactly a N64 emulator)
Object: Arrange the tiles so that they are in order left to right, top to bottom
The final puzzle should look like this.
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15
use the arrow keys to move the tiles around.
home key exits.
======================
Planned additions:
Animated tiles.
Better graphics.
Sound.
Random puzzle generator.
Save features.
Score/timing.
Whatever people on the message boards suggest.
=======================
Special thanks to:
NEM for the fantastic hello world program on which this game
is based upon.
ps2dev.org for the tools that allowed me to make it.
=======================
~AMPAGE
Enjoy!
awesome ill take some screens![]()
Great little game , heres a screenshot
ive stickied this thread so future releases can be added etc![]()
Kewl!!Originally Posted by wraggster
Look for updates in the next week or so!
its on pspwiki now too (the link and news sent to other psp homebrew sites)
Just letting everyone know about the progress to pspuzzle.
Tile animations are complete, currently working on score keeping and tile shuffling.
New version to be posted soon!
~Ampage
sweet game, keep up good work![]()
THIS IS A GREAT GAME!!!
keep up the good work !!
bugs :
home button seems to crash a bit !!
what we hope to see:
more puzzles , sound ( maybe? ) , save/load states , larger puzzles (more difficult) , maybe a time attack mode and a high score board ( based on time taken). with all these additions , i think this game will be psp no.1 homebrew game!!
really nice job!! best homebrew yet in my opinion !
home button crash eh? Can you tell me when you seem to notice them happening because I haven't found any.Originally Posted by pspvolz
Update:
Random puzzles are in place (shuffles the board giving you somewhere on the order of billions of possible puzzles!) A time attack mode is in the making... high scores will most likely not be included, (because each random puzzle will have a unique number of least possible moves.)
Thanks for your kind words and I hope you enjoy the next release... by next week... (I promise this time! Ive been away from my development laptop)
In future releases... look for each tile to be part of a picture, instead of just numbers.
If people like that idea, I will take any user submitted images to be included
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