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Thread: Doom-psp-0.02_cpa1

                  
   
  1. #21

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    Yes true it musnt be hard for a real coder. Its one of my first "modified code" ever, but i manage to expand my knowledge as long as i can
    I'm actually working to add the RIN menu on DoomPSP, really hard thing for a real noob like me but it learn me a lot. I'm also trying to add menu to the neogeoCD emulator (and cpu speed trick) but for now i cant compile the unzip.c file ... strange and bad.

    (Sorry for my poor english..)

  2. #22
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    Quote Originally Posted by Cpasjuste
    Yes true it musnt be hard for a real coder. Its one of my first "modified code" ever, but i manage to expand my knowledge as long as i can
    I'm actually working to add the RIN menu on DoomPSP, really hard thing for a real noob like me but it learn me a lot. I'm also trying to add menu to the neogeoCD emulator (and cpu speed trick) but for now i cant compile the unzip.c file ... strange and bad.

    (Sorry for my poor english..)
    Actualy I think the rin menu would be a waste to doom. It just needs a simple but sweet preboot and throw in the option in the main menu to give key config. I'll try to give one a quick pass tonight.

    Good luck on neocd. I really would like to see someone do CDA, Audio & upclock suport. It will be perfect then.

  3. #23
    Won Hung Lo wraggster's Avatar
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    i must give you a special rank Cpasjuste, what would you like ?

    also if you want to use this forum to host projects you can upload up to 8 meg

  4. #24

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    Thanks for the support wraggster !

  5. #25
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    quick question. What sdk are you guys using to compile. I swaped to a makefile and am getting linking errors for functions I still dont have (im using the old nem method still). I cant find sprintf

  6. #26

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    Quote Originally Posted by nexis2600
    Good luck on neocd. I really would like to see someone do CDA, Audio & upclock suport. It will be perfect then.
    I know some emus like a few of the Genesis emus will play sega cd iso in an ISO/mp3 format. Perhaps one could design a method of playback in that format for neocd, with the ISO zipped even or even using the native atrac3+ codec for the audio tracks

  7. #27

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    Hi nexis2600, i compile it with the ps2dev toolchain, using cygwin.

  8. #28
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    Still not working... I downloaded every file from the site. But cannot get doom running on my psp... Just get a game loading please wait for ever.. then crashes. HELP!

  9. #29

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    I have the same problem.. I've made the doom-psp folder and the wad folder and unzipped the eboot file in the first of course and the wad in the (d'oh) wad folder.. But still I only get the please wait and then the last text coming up is playloop or something..

  10. #30
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    Was there a version since that had a way of selecting any wad? Now that I have Final Doom, I'd love to be able to go from Ultimate Doom to TNT or Plutonia on the fly but it's not possible with any versions I have found.

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