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Thread: Doom-psp-0.02_cpa1

                  
   
  1. #11
    DCEmu Pro Hawq's Avatar
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    It was Legacy that gave you the ability to jump in Doom, a rather nice engine it was as well though Doomsday blew it away when it appeared

  2. #12

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    Jump was added in the source ports for windows like zdoom and legacy. Which both have source code available to public, so maybe if someone was to go look at it they can find other useful things to add to the psp port like hexen/heretic support and cool options like control config option and etc..

  3. #13
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    Isn't jumping a requirement for the Doom 2 levels or is my memory failing me?

    Actually, on the wad selector - is there a way of getting it to delete the DOOM2.WAD without connecting the PSP and doing it manually? I've noticed that, if you have Ultimate Doom in there, any DOOM2.WAD will prevent you from playing it. Is there some trick I haven't thought of to stop it reading DOOM2.WAD? I tried simply getting the selector to copy an empty text document in but that didn't seem to work.

  4. #14
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    Quote Originally Posted by BaconButty
    Isn't jumping a requirement for the Doom 2 levels or is my memory failing me?

    Actually, on the wad selector - is there a way of getting it to delete the DOOM2.WAD without connecting the PSP and doing it manually? I've noticed that, if you have Ultimate Doom in there, any DOOM2.WAD will prevent you from playing it. Is there some trick I haven't thought of to stop it reading DOOM2.WAD? I tried simply getting the selector to copy an empty text document in but that didn't seem to work.
    I really wish someone would make some kind of file manager for psp, giving us the option to delete, copy, move and rename files.

  5. #15
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    hehe doubt there will be anything too extravigant just yet. maybe just file loaders for the time being, soon i recon we will be getting the full blown operating systems like they have on the GP32 :P

  6. #16

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    you cant jump in doom or doom2. some of the newer engines have jump functionality but it certainly was never part of the original design

  7. #17
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    Quote Originally Posted by 1timeuser
    I really wish someone would make some kind of file manager for psp, giving us the option to delete, copy, move and rename files.
    It would not be very hard to do actualy. We have full IO suport now and can accomplish anything.

  8. #18
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    Dear (guy who did this mod),
    I agree the game works better with triggers but your method for wad loading is a bit crapy (you can't play doom 1 now, nor if you had a wad in the root, your screwed, So you have to have space for x2 the 1 wad you want).



    Hey lantus,
    Any plans to suport key config & proper wad loader?

  9. #19

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    Yes sure , ur welcome to do something better nexis2600

  10. #20
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    Quote Originally Posted by Cpasjuste
    Yes sure , ur welcome to do something better nexis2600
    I took a quick peak. It looks simple enough to do. I'll mod it today since i got my pc back (my home pc went down recently).

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