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Thread: DeSmuME PSP Unofficial Useless Edition - Nintendo DS Emulator for the PSP

                  
   
  1. #141
    DCEmu Rookie spannernick's Avatar
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    Quote Originally Posted by Sektor View Post
    The circle button

    Spannernick, you can compile it with devkitPSP. You don't have to compile SDL since the SDL binaries are included with DeSmuME PSP.
    Thanks..

    Its great what you have done with it so far..

    I have tried Game and Watch Collection,It works but its slow..
    Last edited by spannernick; July 2nd, 2008 at 15:35.

  2. #142
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    Quote Originally Posted by KillerDodds View Post
    If someone could just get a full version of that to play on the PSP, it would be awsome, its simple game, just needs someone who knows that hacking stuff, i don't. i want to tho, anyways, someone try that, it would be awsome.!
    A Pokemon D/P interpreter? Yeah I wouldn't mind that either but I don't think you understand the level of involvement required to create it.

    Quote Originally Posted by spannernick View Post
    Anyone else working on this.?
    You are by the sounds. Anyone else? Nope. Go for it.

    Quote Originally Posted by spannernick View Post
    May be a broswer could be added so you can pick what nds file to run..?

    Oh and a cross as the pen on the touchscreen.
    Are you planning to add navigation to this emulator? Any improvement to this emulator is good. Then again a DS emulator started from scratch would be a better solution.

    Quote Originally Posted by Zack View Post
    Well learn how to code , make the emulator faster, and make the buttons work better.

    Otherwise, there is no point complaining.

    Sorry for sounding harsh but that's your only option.

    The skill level involved in making this emulator run at a playable speed is immense. The psp would really have to be pushed to its very limit with every possible optimisation done, (and in asm more than likely) to even get anywhere near playable speeds.

    Good luck
    Still hoping that PSMonkey could take up this task but I seriously doubt anyone will.
    Last edited by andwhyisit; July 3rd, 2008 at 04:27.

  3. #143
    DCEmu Rookie spannernick's Avatar
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    Quote Originally Posted by andwhyisit View Post
    You are by the sounds. Anyone else? Nope. Go for it.

    Are you planning to add navigation to this emulator? Any improvement to this emulator is good. Then again a DS emulator started from scratch would be a better solution.
    They were just suggestions i was making.Never programed the psp before..

  4. #144
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    can give me links for ds commercial roms instead and thanks for the help.

  5. #145
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    Quote Originally Posted by Zack View Post
    Well learn how to code , make the emulator faster, and make the buttons work better.

    Otherwise, there is no point complaining.

    Sorry for sounding harsh but that's your only option.

    The skill level involved in making this emulator run at a playable speed is immense. The psp would really have to be pushed to its very limit with every possible optimisation done, (and in asm more than likely) to even get anywhere near playable speeds.

    Good luck
    What do you consider playable speeds?
    http://gpsp-dev.blogspot.com/

    I haven't quit gpSP, just put it on hiatus for a while.

    Games like Super Mario Advance 3, Riviera and Sword of Mana actually DO work in gpSP, believe it or not. If they don't work for you then you're using the faulty BIOS. Don't argue with me, it's true; the sooner you accept this the sooner you can move on.

  6. #146

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    Quote Originally Posted by Exophase View Post
    What do you consider playable speeds?
    I should have been more clear. I meant to say only 2d games.

    And around 20-30fps.

    Probably never going to happen though
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    Quote Originally Posted by Zack View Post
    I should have been more clear. I meant to say only 2d games.

    And around 20-30fps.

    Probably never going to happen though
    Some 2D only games at that speed is probably possible. I personally would never work on it because I don't consider 33-50% to be playable speed though.
    http://gpsp-dev.blogspot.com/

    I haven't quit gpSP, just put it on hiatus for a while.

    Games like Super Mario Advance 3, Riviera and Sword of Mana actually DO work in gpSP, believe it or not. If they don't work for you then you're using the faulty BIOS. Don't argue with me, it's true; the sooner you accept this the sooner you can move on.

  8. #148
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    Quote Originally Posted by dodoX View Post
    can give me links for ds commercial roms instead and thanks for the help.
    No. Go away you stupid pirate. It is against the rules of this forum to ask for commercial roms/isos.

    Quote Originally Posted by Exophase View Post
    Some 2D only games at that speed is probably possible. I personally would never work on it because I don't consider 33-50% to be playable speed though.
    I would consider it to be a playable speed. Though if only one screen was emulated at a time that would speed it up. After that, specific titles (Pokemon, Phantom Hourglass, etc.) could have individual interpreters built on top of the emulator for speed boosts, and frameskip never hurts.

    Of course this would take a long time but I would be happy just to see someone actually working on it.
    Last edited by andwhyisit; July 4th, 2008 at 02:15.

  9. #149

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    Quote Originally Posted by andwhyisit View Post
    No. Go away you stupid pirate. It is against the rules of this forum to ask for commercial roms/isos.


    I would consider it to be a playable speed. Though if only one screen was emulated at a time that would speed it up. After that, specific titles (Pokemon, Phantom Hourglass, etc.) could have individual interpreters built on top of the emulator for speed boosts, and frameskip never hurts.

    Of course this would take a long time but I would be happy just to see someone actually working on it.
    I had a little mess around with it today. In my opinion it needs to be stripped down a lot. I'm talking about taking 3d, wifi & sound (for now) out completely and purely focusing this emulator on 2d DS games.

    I will probably keep messing around with it, it is a lot of work though. Even after it's stripped down there is a hell of a lot of optimization that needs to be done.

    Which would more than likely include :

    -Full re-write of the 2d core.
    -Making a dynarec.

    More chance of this happening with a team in my opinion. Problem is, anyone that has the skill to join the team are usually busy or have barley any free time to contribute.
    Last edited by Zack; July 4th, 2008 at 03:12.
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  10. #150
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    can u give me the link to download geowars

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