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Thread: cdogsPSP (C-Dogs/Cyberdogs) port

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp cdogsPSP (C-Dogs/Cyberdogs) port



    DCemu Regular Sektor has released his entry into the Neoflash Coding Contest, heres the release info in full:

    Project description: This is a port of the classic cdogs (cyberdogs 2) to Sony PSP. It's a top-view gauntlet style shooter.

    You can customize your character and select from a variety of weapons. You walk around shooting guards and collecting things.

    Original Code Copyright Ronny Wester 1995
    Game Data Copyright Ronny Wester 1995
    SDL Port by Jeremy Chin and Lucas Martin-King Copyright 2003-2007
    Ported to PSP by Sektor

    Controls:

    Move D-pad/analog
    Use weapon Cross
    Slide Square or Circle + direction
    Change weapon Square or Circle when not moving
    ESC/Cancel Triangle
    Pause Start
    Automap Select

    Links:
    cdogsPSP - http://GTAMP.com/PSP
    C-Dogs SDL Port - http://icculus.org/cdogs-sdl

    Thanks to:
    Ronny Wester, Jeremy Chin, Lucas Martin-King
    TyRaNiD for PSPLink and thanks to everyone who helped create the PSPSDK and devkitPSP

    Download and Give Feedback Via Comments

  2. #2
    DCEmu Coder Safari Al's Avatar
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    looks pretty fun! i might try it
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  3. #3
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    I used to love this game. Definitely trying this one out later.
    Go all the old DOS game ports. They don't make games like they used to.

  4. #4
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    Not bad, but pretty slow! This is one of my favorite games ever.

    I hope that the author makes multiple releases that runs it just like good old DOS. :P

  5. #5

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    I Love this game.. used to have it on a really really old laptop.. Now on my PSP

  6. #6
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    Yup, great port of a great game! The only thing I'd want improved, is the speed. And Sektor said he will improve it.

    Thanks, Sektor!

  7. #7
    DCEmu Legend Buddy4point0's Avatar
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    i just tried it, really slow though.
    im getting like 12-14 fps

  8. #8
    DCEmu Coder Sektor's Avatar
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    It's slow because it's starting off at 320x240 and then scaling that to 640x480 and then PSPSDL is scaling it back to 480x272. I know it's crazy to do that but when I tried disabling scaling or outputing directly at 480x272, I got a scrambled image (the 8bit screenmode mode may not be perfectly supported by PSPSDL). I will try to fix it but it's likely I will need help from someone more experienced.

    This is what the title screen looks like if I try to run it at 320x240 or 480x272 without using the games 2x scale option.


    It's meant to look like this:

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