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Thread: MasterBoy 2.01 -Gameboy, Master System and Game Gear Emulator for the PSP

                  
   
  1. #11
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    I've already thought about this, but it's somewhat too complicated (in terms of performance). In fact you would not only need to check the tiles nearby, but if the tiles in the neighbouring are all the same (like in the sky for example) you need to go further and find an "edge" where the tile differs. Also it's not the case here but imagine the screen is scrolling and the door is cut-off to the left of the screen (or right, same) we wouldn't be able to find the next black tile in one direction or the other.

  2. #12
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    Wouldn't there be a way around it, such as creating a cache of the game like the CPS2 emulator does, or in this case, a cache of pre-rendered tile differential data or whatever. You ask me, a non-coder, I think going that route would be too much work, let alone think of another way to colorize more. I like my games true to the original so I don't bother with it.

    Anyhow, could you please add a function so pressing right or left d-pad scrolls games by the 10's or whatever? You know, for those of us who have lots of 'backups'.

  3. #13
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    great work! this is really nice. thanks alot man

  4. #14
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    Brunni, Is there a spot were people can upload the color packs to, and download others work? Also, are there any plans for a windows Masterboy? Or is there a windows emulator that can take advantage of the colorization?

  5. #15
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    Quote Originally Posted by usp8riot View Post
    Anyhow, could you please add a function so pressing right or left d-pad scrolls games by the 10's or whatever? You know, for those of us who have lots of 'backups'.
    It's R+up/down.

    Quote Originally Posted by Ziim View Post
    Brunni, Is there a spot were people can upload the color packs to, and download others work? Also, are there any plans for a windows Masterboy? Or is there a windows emulator that can take advantage of the colorization?
    I'll try to integrate it to VisualBoyAdvance if I can, it will be easier for development and allow other people to try colorizations ^^
    Also for the place, this is a good question... I could make a place on my web site where we can host them, I'll think about it. If you have completely finished a game, you can send it to me by e-mail

    Thanks

  6. #16
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    need some help
    i'm in the prosess of coloring wario - supermarioland3
    but when i save state and restore the state the color's gone what is the problem?

    her's the script:

    #Initialization
    Init:
    #We only rely on those tiles...
    ColorIt.addTileCrc 0, 383
    #For debugging
    ColorIt.autoShowVramCrc = true

    #Fall down here to set the default profile upon initialization
    [5ad63eb1]:
    #Create a gray palette
    ColorIt.setPalette 0, rgb(255,255,255), rgb(168,168,168), rgb(88,88,88), rgb(0,0,0)
    #By default, we use the standard gray palette for everything
    ColorIt.addTileRule 0, 383, 0

    ColorIt.setPalette 1, rgb(255,255,255), rgb(128,128,192), rgb(64,64,160), rgb(0,0,128)
    ColorIt.addTileRule +18, +19, 1
    End

    [cfa46e29]:
    #Create a gray palette
    ColorIt.setPalette 0, rgb(255,255,255), rgb(168,168,168), rgb(88,88,88), rgb(0,0,0)
    #By default, we use the standard gray palette for everything
    ColorIt.addTileRule 0, 383, 0

    ColorIt.setPalette 1, rgb(192,192,224), rgb(128,128,192), rgb(64,64,160), rgb(0,0,128)
    ColorIt.setPalette 2, rgb(255,255,0), rgb(128,128,0), rgb(255,255,255), rgb(0,0,0)
    ColorIt.setPalette 3, rgb(255,255,255), rgb(255,128,64), rgb(128,64,0), rgb(0,0,0)
    ColorIt.setPalette 4, rgb(255,255,255), rgb(255,0,0), rgb(128,64,0), rgb(128,0,0)
    ColorIt.addTileRule +128, +131, 1
    ColorIt.addTileRule +136, +139, 1
    ColorIt.addTileRule +152, +155, 2
    ColorIt.addTileRule +35, +36, 4
    ColorIt.addTileRule +140, +143, 3
    ColorIt.setTilesetData 0, L "03333333 30000000 30333000 33330000 33333300 33222230 32222223 32222323"
    ColorIt.setTilesetData 1, L "33333330 03333333 00033303 00003333 00333333 03222233 32222223 32322223"
    ColorIt.setTilesetData 2, L "32222323 32222223 33222230 30333300 31111000 30000000 31111111 03333333"
    ColorIt.setTilesetData 3, L "32322223 32222223 03222233 00333303 00011113 00001103 11111113 33333330"
    ColorIt.SetTile +152, 0
    ColorIt.SetTile +153, 1
    ColorIt.SetTile +154, 2
    ColorIt.SetTile +155, 3
    End

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