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Thread: Pocketmon Quecksilver

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp Pocketmon Quecksilver

    Bumuckl has released a Pokemon Clone for the PSP, heres the release details:

    A long time ago, about 3 months, I started writing on this smart pokémon-clone for the Sony PSP.

    Many people said, that this project would never be finished...so guys I did it! Pocketmon aint very similar to the Gameboys one...pocketmon quecksilver is much more bloody!

    Features:
    - Over 15000 lines of Code
    - 16 Monsters
    - Pocketdex
    - and many more...

    Download and Give Feedback Via Comments

  2. #2
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    mayb some screen shots, then i might download

  3. #3
    DCEmu Regular Anonymous D's Avatar
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    some good work there, in lua to. next release can we have music, and be abel to hold down the dpad buttons for movement.

  4. #4
    DCEmu Regular kjetil1991's Avatar
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    alot of blood here yes but a bit boring

  5. #5
    DCEmu Legend DarthPaul's Avatar
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    Screenshots:

    Spoiler!

  6. #6
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    WoW, it actually looks good! More tweaking and it might come out to be a good pokemon clone

  7. #7
    PSP User Cloud_35's Avatar
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    Sleepy Hollow?? lol :rofl:

  8. #8
    DCEmu Legend Buddy4point0's Avatar
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    this game looks awsome! im putting it on my psp right now. ha graphics are terrible though

  9. #9
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    Looks like a good game, but 15000 lines of code?!?!?! Did you mean 1500? Thats far too many lines for a game like this, you could probably have done the same thing using only 5000 lines or less, not more! Oh, btw, how many lines of code your program has is not really a feature, just seems like bragging to me. Keep it up though, looks like a great LUA game...

  10. #10

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    I wonder why you didn't include any animation...
    i mean, especially since its a lua game. thanks to animlib that wouldn't have been more than like 100-200 lines of code, which really shouldn't matter if you used 15000 already :-(
    and walking should really be improved, this version really shouldn't be "final"

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