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Thread: 4D graphics only on PS3

                  
   
  1. #21
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    4D can be properly displayed on a TV that supports a resolution much larger than today's 1080i.

    if you were to look at the screen close up, the pixils would be able to establish the more complex appearance of a 4D image texture that wasn't possible on a smaller resolution. comparing today's state-of-the-art displays to what it would take, the pixils on today's would need to have a dozen or so more pixils inside of it because of the increased number of points needed at the size of 'todays pixil'

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  3. #23
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    i'd hate to be the bearer of badder news but the ps3 hasn't been taken near it's limits yet. 360 games dating back almost a year ago reach the console's max capacity

    ps3 is hands-down fully capable of better graphics, as well as the HDMI output. when developers learn how to fully utilize a console's resources.... who knows. but it's happened for every console from the psx / n64 era and later. that includes 360 by the way

  4. #24

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    Quote Originally Posted by Sterist View Post


    1. -- gaming not possible in 1 dimension
    wat about pong and snake?
    I don't go on here much anymore. Find me on GBAtemp.


  5. #25
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    Quote Originally Posted by quzar View Post
    This is such BS. Anything that has any animation already takes the dimension of time into account, even if it is a simple cycle.

    Yay for Sony's ability to say silly things to hype their systems. This sounds exactly like them saying that the PS2 could render Toy Story in real time.
    This statement is outright wrong. Animations are defined. They are not dynamic.

    A person walking in a game is static, it is hand-drawn, made to look that way. Wood rotting in real-time due to water hitting it, and never rotting the same way twice, is wholly dynamic.

    Now, if developers could program a model's skeleton to animate itself depending on the obstacles it has to overcome, then sure that would be 4th dimensional.

    But life, and all its dimensions, are not static.

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    Quote Originally Posted by Sterist View Post
    i'd hate to be the bearer of badder news but the ps3 hasn't been taken near it's limits yet. 360 games dating back almost a year ago reach the console's max capacity
    I don't know about last year's games, but Valve developers said they nearly maxed out the 360 with TF2, reaching 98% of its hardware capability.

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    Quote Originally Posted by TeenDev View Post
    wat about pong and snake?
    Nope, those are 2d. 1D games are impossible, since it would consist of a line, without height/width (therefore, invisible). It could have an infinite length, but without the second dimension, we wouldn't be able to tell what we were looking at.

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    Quote Originally Posted by F9zDark View Post
    I don't know about last year's games, but Valve developers said they nearly maxed out the 360 with TF2, reaching 98% of its hardware capability.
    Either fake, or they lied.

    btw, whats TF2? I checked IGN, they couldn't find anything with those initials.


    Specs between the PS3 and 360's limits are similar. So I guess that means the PS3 is almost maxed too, huh. And I know its safe to say that, no, they have not come close to the 360 or the PS3's limits.

    And yeah there is no such thing as a 1d game. Wh00t an infinite line

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    Quote Originally Posted by Shadowblind View Post
    Specs between the PS3 and 360's limits are similar. So I guess that means the PS3 is almost maxed too, huh. And I know its safe to say that, no, they have not come close to the 360 or the PS3's limits.
    the ps3 has more advanced hardware. all, well, most hardware nowdays can do something on their own without requiring CPU usage. aka 'hardware decoding'. the graphics card is a year ahead of the 360's, and it's just getting it's commercial life started.

    another famous thing on the ps3 you might hear about is game storage. the thing is, with the 9gig discs, you can either create a long game with crude to moderate graphics, or a short game with good graphics. when the developers take the "better graphic route", they still can't be displayed any higher than 720p. with 51gigs on a single layer bluray, you can have a long game AND good graphics, with a good 10 or 20gigs to spare. the 360 is on it's toes, as microsoft most likely didnt think about where 2004's technology would be in a few years to tens of years. all slack has been taken up, and all strings pulled. the PS3 on the otherhand can fit games which take YEARS (vs. months) to make, and it's internal firmware storage is under half full

  10. #30
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    Quote Originally Posted by F9zDark View Post
    This statement is outright wrong. Animations are defined. They are not dynamic.
    That's a matter of interpretation. Either way there is only a finite number of states something can be in, dynamically generated or no. The only difference, as I've said is the level to which the effect is carried out.

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