4D is all around us, but we are just unable to see it, which is why I think this is labeled wrong.
4D is all around us, but we are just unable to see it, which is why I think this is labeled wrong.
So...the PS3 can render a dimension I can't see?
-_-;; that's bs and an abuse of the term '4D'. If they want to coin a cool new research term, go ahead, but it's NOT four dimensions. Stuff like that's massively annoying and misleading.
All other games consoles only have games that are still images that never move you see (I dont get why they don't just call them pictures)....
Only the ps3 has movement (time), its one of the great new features. Its almost like your 'playing' the game.
hey nice sig cap'n 1time
I find it very misleading, not from the perspective of whats capable. The 4th dimension as most anyone outside the insane-geometry realm will know of as time. Games have used time (whether it be real-time or CPU time) for years.
Daggerfall had weather that changed with in-game time. Winter months there would be snow on the ground, lakes would be solid, snow would fall, etc.
This was undoubtedly predetermined (if month = 1 then groundtexture = snow), but the perceived effect is the same as "4d textures" to an extent.
The fact that they are called 4d is misleading because, while they have the capacity to change in real-time without being preprogrammed to a set course of change (for instance, they can change periodically, and at random; rather than the example I showed above.
But these textures were seemingly not designed for this purpose. It seems to me from reading about games that use it, that it was solely developed for taking textures that don't exist and making it take any appearance the developers want.
That is the only way a developer could take a game that has a texture set of 1000 megabytes and turn it into a texture that set that takes up 61 kilobytes.
The real term for these "graphics" are Procedural Textures, and fortunately, is a lot less misleading.
Added
Read this, it is far more insightful than that fanboy article.
http://en.wikipedia.org/wiki/Procedural_textures
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