with the proper resolution yes you can display it on a monitor no prob.
required amount of pixils go up exponentially with the number of dimensions to display. and in that article they talk about how they specially "shade" the pixils to simulate 4D, while making the calculations to double-up the image and shadow it on a constantly changing vector.
it's not exactly extending time. it's shadowing the real-time image relative to a couple miliseconds before. it's hard to explain. it can't just be called a shadow, but that's about the most basic way to explain it. a shadow and 4D cannot be compared with eachother -- apples n oranges, though they share a concept.
now then. 4D is necesary to bring the environment to life as they speak of. instead of... for example a bullet hole appearing as a picture of a bullet hole ontop of the object / wall picture, it will scar or tunnel through the texture of the object / wall. that's what requires all the extra pixils and is why it cant be displayed on today's and the
near-future's monitors. it can be simulated on the most high-def TVs though with the pixil shading technique. the calculations the system performs depict a 4D world, but must be slightly "downscaled" to display without looking like a big blurr.
i pretty sure you already know what an exponential graph looks like, but for those who don't, here you go:
disregard the co-ordinates

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