This isn't really *secret* areas rather than test levels used through near final development of OoT, great none the less
PSPDemon has uploaded a Video to Youtube of him accessing the Test ( debug ) Areas of Zelda Ocarina of Time on the PSP (via N64 Emulator Daedalus)
This is the Debug Rom of OoT, I mainly wanted to see if it could run at all, and what would the framerate be. And to my suprise... it ran pretty well on the debug rooms... i tried sound with it....and i was shocked... a framerate between 15-24 fps with sound... and the sound wasnt even half that bad!
Not only that, room 125 ( which PJ64 crashes on ) is accessible on daedalus! truely amazing in my opinion
ill be lloking in a few other games later on.... but for now, more looking into the OoT debuging.
PSPdemon notes you have to be on custom firmware. so dont ask how to get it on a 3.52
Digg This
Video Via Comments
This isn't really *secret* areas rather than test levels used through near final development of OoT, great none the less
secret message!
I used to have a signature here.
Test areas, yet i'm impressed it runs that fast
Here are some images of room 125.
404 Error: This signature is missing!
Hmmm... Room 125 is just the scene where you have to hide from the guards on your way to Zelda. Why would Project64 not be able to run it?
Awesome, I'm going to have to try this... What's needed to access the test levels?
Yea, i was just as impressed that it even ran at all, let alone with sound at that speed.Test areas, yet i'm impressed it runs that fast
this is one that wasnt finished, mainly a testing one... if you try it there are nor guards or anything.. also, i cant get pass in picture 6.... its the farthest i can go.Hmmm... Room 125 is just the scene where you have to hide from the guards on your way to Zelda. Why would Project64 not be able to run it?
Use the following prefrences.Awesome, I'm going to have to try this... What's needed to access the test levels?
Also, youll need the debug rom ( which i will no supply for obvious reasons )
Prefrences
--------------
Texture Updates Check - Disabled
Frameskip - 1
Limit Framerate - no
Dynamic Recompliation - Enabled
Audio - Enabled
---Adjeust Frequency - Enabled
Controller - Dpad
this makes it easier to control the map select...
and a little easier to do a few other things as well
Thanks for Everyhting,
PSPdemon
404 Error: This signature is missing!
Great job, anyways since we are the topic of N64 I hope StrmnNrmn updates his blog soon or tonight since he hasn't in a while. Hope he has made some big improvements since then.
this looks awsome! i have the debug rom and have always wondered what that room looked like, i figured it wouldnt run any better than the real game so i just didnt even try. great find man, ima go try it right now.
hmmm...yes it ran pretty well in the test levels, but did anyone else notice the lack of enemies and such? (i know they don't have enemies, but if you were to play regular oot than i think it would run alot slower due to the fact that there are more sprites therefor taking up more cpu.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks