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Thread: PSP MAME4ALL v4.7r2 Hires - MAME Arcade Emulator for PSP

                  
   
  1. #51
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    Default Help required please

    Quote Originally Posted by Baboon View Post
    A few more that Ive got working quite well... Rolling Thunder, Pang, Space Harrier, Alien Storm, Rainbow islands, Hang on, Star Wars, Tempest, Toki, Toobin and World cup 90.

    For those having trouble I guess you are using the wrong rom sets... re-dump your arcade board rom.

    I havent tested the capcom games but didnt see the point seeing as NJ has already perfected CPS.



    Get on this programers site and show some support people. :thumbup:

    For anyone feeling flush hes also got a paypal donate option on his site. I've never donated anything to a developer before but to be honest this might change now as this is the only project that id like to see more polished on the psp (well that plus n64 and pspuae).

    Just wonder if 2 JAP games run on this version. They are my teen time fav. -
    1) Amazinger Z
    2) Pretty Soldier - Sailor Moon:thumbup:

    Thanks!

  2. #52
    DCEmu Old Pro Baboon's Avatar
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    Quote Originally Posted by horsehung View Post
    Just wonder if 2 JAP games run on this version. They are my teen time fav. -
    1) Amazinger Z
    2) Pretty Soldier - Sailor Moon:thumbup:

    Thanks!
    If you look in at the games list readme supplied with the emulator you'll see that those games are not listed as working.

  3. #53
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    Is there a working version of this emu for psp slim?

  4. #54
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    I did b4 posting. I was hoping a mircale to come out.
    Anyway, is there any way I can make it work??

  5. #55

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    The only game I want working is WWF Wrestlefest.

    Didn't seem to see that in the list of games. Pity.

  6. #56
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    Well kech had a post over in TTYman's blog saying...

    Hi

    you made nice job with the emulator.

    my recomendation for your emulator

    in this file gp2x_mame.h

    when say this
    #else
    #define DEFAULT_SAMPLE_RATE 22050
    #endif

    change for this

    #else
    #ifdef PSP
    #define DEFAULT_SAMPLE_RATE 44100
    #else
    #define DEFAULT_SAMPLE_RATE 22050
    #endif
    #endif

    with this change maybe the sound is better

    and the other change
    is in config.mk

    when say this
    # MAME4ALL Gold:
    ifdef MAME4ALL_GOLD
    DRIVER_TMNT=1
    DRIVER_SYSTEM16=1
    DRIVER_CPS1=1
    endif

    change for this
    # MAME4ALL Gold:
    ifdef MAME4ALL_GOLD
    DRIVER_TMNT=1
    DRIVER_SYSTEM16=1
    ifndef PSP
    DRIVER_CPS1=1
    endif
    endif

    with this change you have more memory for the other games
    Maybe this could actually fix it! O_o

  7. #57

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    I was wondering how are people getting tumble pop and rodland to work two great games I would love to play on my psp I've tried mixing roms like Baboon suggested I've also tried clrmamepro but still could not get them to work.

  8. #58

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    Quote Originally Posted by Zombo View Post
    Hi

    you made nice job with the emulator.

    my recomendation for your emulator

    in this file gp2x_mame.h

    when say this
    #else
    #define DEFAULT_SAMPLE_RATE 22050
    #endif

    change for this

    #else
    #ifdef PSP
    #define DEFAULT_SAMPLE_RATE 44100
    #else
    #define DEFAULT_SAMPLE_RATE 22050
    #endif
    #endif

    with this change maybe the sound is better

    and the other change
    is in config.mk

    when say this
    # MAME4ALL Gold:
    ifdef MAME4ALL_GOLD
    DRIVER_TMNT=1
    DRIVER_SYSTEM16=1
    DRIVER_CPS1=1
    endif

    change for this
    # MAME4ALL Gold:
    ifdef MAME4ALL_GOLD
    DRIVER_TMNT=1
    DRIVER_SYSTEM16=1
    ifndef PSP
    DRIVER_CPS1=1
    endif
    endif

    with this change you have more memory for the other games
    What files do I put these lines into? I don't have them.

  9. #59

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    They are (minor) changes to the source code of Mame4all.

    The changes are basically increasing the sample rate (sounds beter) and dont include the CPS1 driver. (which would save some binary size but not be able to run cps1 games from mame, I believe).

    You would need to get the source, make the changes, and recompile the binary.

  10. #60
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    Quote Originally Posted by silverdtvw View Post
    They are (minor) changes to the source code of Mame4all.

    The changes are basically increasing the sample rate (sounds beter) and dont include the CPS1 driver. (which would save some binary size but not be able to run cps1 games from mame, I believe).

    You would need to get the source, make the changes, and recompile the binary.
    I wonder if Kech who posted this information on ttmans blog would be kind enough to compile the eboot with these modifications? The source for this emu is on ttmans site!!

    ...failing that if anbody with the know how could fix this then this emu would be superb!!!!
    :thumbup:

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