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Thread: PSP MAME4ALL v4.7r2 Hires - MAME Arcade Emulator for PSP

                  
   
  1. #21
    DCEmu Newbie classicgmr's Avatar
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    I'm finding that Samples lock up the games. Donkey Kong Jr and Galaga play fine but when I put the samples on the drive they lock up. As for the controls I'd like to see joystick support added and screen rotation implemented.

    Overall though I say 8.75/10 for this much needed update! GP2X shouldn't have the only near-perfect MAME damn it.

  2. #22
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    which version of mame roms does this require?

  3. #23
    DCEmu Newbie classicgmr's Avatar
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    Quote Originally Posted by carpy View Post
    which version of "R WORD" does this require?
    I may not post much but I do know that the "R" word is not used on this site.

    Just read the readme-psp.txt file included with the files.

  4. #24
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    Does this emu have any rom megabyte boundary , like is it any use to try anything thats over 20meg?

  5. #25
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    I'm not sure I understand the installation directions, do I have to add clrmame_roms.dat and clrmame_samples.dat to every zip file? And what am I supposed to put in the "samples" directory, the clrmame_samples.dat file? I haven't gotten any games to work yet even though they're on the compatability list, bubble bobble and rainbow islands won't open the rom files and space invaders crashes the psp when I try to run it.

  6. #26

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    dont know if im gonna like this emu....battletoads, MJ moonwalker r not in the list. 2 of my favorite classics

  7. #27

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    Quote Originally Posted by SpacemanSpiff View Post
    I'm not sure I understand the installation directions, do I have to add clrmame_roms.dat and clrmame_samples.dat to every zip file? And what am I supposed to put in the "samples" directory, the clrmame_samples.dat file? I haven't gotten any games to work yet even though they're on the compatability list, bubble bobble and rainbow islands won't open the rom files and space invaders crashes the psp when I try to run it.
    Same problem here!
    I've copied my roms (Pang, Bubble Booble, Puzzle Bubble, SF2) into roms and they show up, but can't be started ("Unable to initialize machine emulation")...

    I don't understand where to put the clrmame_*.dat files. Have tried to include them into the rom zips - won't help. The readme-psp.txt isn't very helpful.
    What to put in the samples directory, btw?

    Thanks for help.

    George

  8. #28
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    Default Outrun

    I tried outrun,outruna and outrunb but they hang after a few seconds.... ..anyone got that problem?...But it is shaping up to be a great emu...thanks.

  9. #29
    DCEmu Old Pro Baboon's Avatar
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    A few more that Ive got working quite well... Rolling Thunder, Pang, Space Harrier, Alien Storm, Rainbow islands, Hang on, Star Wars, Tempest, Toki, Toobin and World cup 90.

    For those having trouble I guess you are using the wrong rom sets... re-dump your arcade board rom.

    I havent tested the capcom games but didnt see the point seeing as NJ has already perfected CPS.



    Get on this programers site and show some support people. :thumbup:

    For anyone feeling flush hes also got a paypal donate option on his site. I've never donated anything to a developer before but to be honest this might change now as this is the only project that id like to see more polished on the psp (well that plus n64 and pspuae).

  10. #30
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    Quote Originally Posted by fucht017 View Post
    I tried outrun,outruna and outrunb but they hang after a few seconds.... ..anyone got that problem?...But it is shaping up to be a great emu...thanks.

    outrun can´t run on the psp port of gp2x version
    and try to find out the reason

    edit
    just to add the gp2x version vil alvaes be bedder than psp version

    and support more games

    outrun wont run psp as the gp2x it use cyclone core on psp the best 68000 core is famec and it has a lot of trobel as random crase so it is not good enough to run
    outrun

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