via http://www.aep-emu.de/
Version 0.9.10 of the Nintendo DS emulator DeSmuME has been released. The new JIT core is intended to improve the performance significantly.
Quote:
0.9.9 -> 0.9.10 (r4623-r4908)
In this version, we have focused on trying to clean up some complexities in the user experience and emulator internals. Pretty unglamorous stuff, but some games are newly compatible.
General/Core:
- enh: break savestate back-compatibility
- bug: improve save size autodetection for some games
- bug: cpu: fix many basic jit cpu bugs
- bug: 3d: tweak softrasterizer edge marking
- bug: 3d: fix stale 4x4 texture palettes
- bug: fix some GPU sprite blending scenarios
- bug: fix bios HLE BitUnPack, UnCompHuffman
- enh: modular slot-1 device system, emulate GC bus more faithfully
- enh: support NAND slot-1 device
- enh: auto-detect appropriate slot-1 and slot-2 device
- enh: many revisions to firmware boot process for more authenticity. iQue and FlashME versions function, .dfc rewritten.
- enh: support streaming NDS file from disk (like an ISO, to avoid long initial load time)
- enh: run .dsv directly on disk, to save long flushing times. should speed backup operations.
- enh: spu synch mode and method on commandline
Windows:
- bug: fixes to advanscene DB import
- bug: save opengl display method filter option
- bug: general bugfixes to various screen layout modes
- enh: add option to stop non-integer scaling during fullscreen or maximize
- enh: improvements to save import dialog
- enh: improved memory viewer tool
- enh: operate better when run, against our advice, from a zipfile
- enh: add slot-1 Nitro Filesystem viewer tool
Cocoa:
- bug: fix slot1-R4 path saving
- bug: fix bug with mic samples < 16khz
- bug: fix bugs and enhancements in multi display windows
- bug: fix handling of some joystick analog inputs
- enh: save display windows configuration and emulation speed on app exit
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