@PSmonkey
Ask Ubisoft Monreal to make an offical Q3 port on UMD ^_^
well they got quake 3 to run on the ps2 so it should be possible to either make a direct port or design a clone version of the original
@PSmonkey
Ask Ubisoft Monreal to make an offical Q3 port on UMD ^_^
yeah (somewhat). I mention on my site I now work at ubi.
Anyways i'm currious to look but i dont think a port will be simple since it seems the extra 32mb is locked in kernal mode and might take some hacking to get access to (have to check with a few to see if they found a way to get the mem).
Still it's nice to see an optimised port of quake 3 thats more portable (old one was a mem hog).
Well...
More hereOriginally Posted by kururin (ps2dev.org forum)
Let's just wait for the next custom fw for slim![]()
Finally, custom FW 3.71 is out and RAM partitions problem is over:
Originally Posted by Dark_AleX (3.71-m33 readme)
Well, I took a quick look at the included COMPILING.txt, and it doesn't look promising to me. Specifically the fact that it requires memory mapped files to make it all work for us. PSP doesn't offer memory mapped files that I've seen, so that doesn't seem like a winner.
Also it doesn't use the VM to do mods. :-(
I'd rather work from the ioquake3 source from what I can tell, but I guess nothing is easy really.
quake three would be amazing on the psp. i'm learning how to code now, but its only in lua so i'm afraid i wouldn't be able to help much.
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