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Thread: VGBA v3.4 - GBA Emu for Windows/Dos

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    GBA VGBA v3.4 - GBA Emu for Windows/Dos

    Marat Fayzullin has posted a new version of his GBA Emu for windows/dos

    Heres whats new:

    * Fixed line coincidence bit not being cleared with each new scanline. This made Treasure Planet dialogs work.
    * Fixed inline WRdARM() function to read from serial EEPROM.
    * Fixed a memory corruption bug in the SoftReset() and RegisterRAMReset() routines. Lufia no longer crashes after a quick-save.
    * Moved FlashROM and EEPROM memory allocation to ResetGBA() where it belongs.
    * Now preserving debugger breakpoint settings when loading state.
    * Now locking keyboard processing when inside built-in configuration menu or debugger.
    * Added GBA-specific debugger view (press [N] in debugger).
    * Added new, much better, scanline simulation and video softening effects to VGBA-Windows.
    * VGBA-Windows full-screen mode now runs in 640x480 resolution.
    * Now switching sound off when entering built-in menu in VGBA-Windows. This mainly affects melodic sound mode (i.e. MIDI).
    * VGBA-MSDOS now runs in 640x480x15bpp VESA screen mode when -zoom or -tv options used, otherwise it runs in 320x200x15bpp screen mode.
    * Added new "Fill & Soften" zoom mode to VGBA-Symbian. It is rather slow though.
    * Added screen orientation and backlight controls to VGBA-Symbian.
    * Fixed possible source of instabilities in the S60 open file dialog in VGBA-Symbian.
    * Fixed exit via Symbian-specific menu.
    * Fixed premature termination of the emulation thread when exiting VGBA-Symbian, soundtrack recording and config saving work again.
    * VGBA-Symbian signed with a new certificate, as the old one has expired.

    http://fms.komkon.org/VGBA/

  2. #2

    Default

    damn... that project was dead for soooo long....
    I don't go on here much anymore. Find me on GBAtemp.


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