ya i used gtk and q3 radiant to build iris maps:
my guide
maps:
wizard (halo)
halocity (orginal by me)
theres a soccer one im planning to release soon (there r sum screens on the site in my sig)
so could the axe be the energy sword
ya i used gtk and q3 radiant to build iris maps:
my guide
maps:
wizard (halo)
halocity (orginal by me)
theres a soccer one im planning to release soon (there r sum screens on the site in my sig)
he couldnt have said it any better...... wait and seeI was actually asking PSPdemon, cuz u know, hes them maker of this!Originally Posted by Cap'n 1time
wait and see.
dont want to spoil everything yet
btw, to Noobtaculus, Q3 maps are very different from Quake 1 maps
im looking at what all Q1 understands from Q3 maps ( so far i think it can only read brush data....which is all i need it to read right now )
also....i found out if you duplicate objects.....they go haywire ( either disappearing or placed wrong )
its gonna be a bumpy road for mapping.......but ill get over it.....lol
Thanks for Everything,
PSPdemon
404 Error: This signature is missing!
Well, I've played a beta with some of the weapons and models - and it's very nice.
To show you how good I think it is - I have never played Halo, but yet I want it
Cloudy
does anyone know were i can get a pandora battery for psp slim and phat? and no i do not need a memory chip with it
Dunno, but you'd be better off asking in an appropriate thread. Please dont go off topic.
I'm about to call it a night. I did some work on a longest map I am ingeniously calling "Lengthwise" (hur hur) And as mentioned before I made a lockout map thats inside a sky box, so hopefully you will be able to fall off and die just like in the real lockout map. Maps are coming along great!![]()
screenshots of any finished maps yet?
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks