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Thread: ( W.I.P ) Project: HQM ( Mod for Quake Engine ) :: REOPENED

                  
   
  1. #151
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    erm is pspdemon dead?

  2. #152

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    He's been gone for a pretty long time now.
    Every keeps looking for him in IRC.

  3. #153
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    Yup, pretty sure pspdemon is dead :'-(

  4. #154
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    nah.... im here

    however, the project is temperarily dead until DE2 or until i figure out a fix for speedup's and overflow issues.

    i haven't really been active nor on the computer that much... so i havent had time to really sit down and work more on the mod like i use to.

    Don't worry though..... this project isnt dead.....if anything its a long term project that i do eventually plan to finish.

    hopefully charnold will get DE2 on the roll so i can start using his engine

    Thanks for Everything,
    PSPdemon
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  5. #155
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    Quote Originally Posted by PSPdemon View Post
    nah.... im here

    however, the project is temperarily dead until DE2 or until i figure out a fix for speedup's and overflow issues.

    i haven't really been active nor on the computer that much... so i havent had time to really sit down and work more on the mod like i use to.

    Don't worry though..... this project isnt dead.....if anything its a long term project that i do eventually plan to finish.

    hopefully charnold will get DE2 on the roll so i can start using his engine

    Thanks for Everything,
    PSPdemon
    Lies! I know it's from too much Rez

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  6. #156
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    Aww.. O well.... By the way why don't you just e-mail him and ask him about mapping and his engine etc... If you don't know his e-mail i can tell you his site or give it to u cuz his e-mail is there

  7. #157
    Senior Staff Artist PSPdemon's Avatar
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    I've tried emailing him... but i have yet to get a response back.

    i know he had plans for supporting other model formats and i know his mapping engine is going to be very different than DE1 and any regular mapping program.

    until i know more about DE2, i cant really do anything. i love MD3 for its non-jello models.... but i hate it because none of my models work in his engine ( but work on Quake 3.... for some odd reason )

    i just hope i get to either hear from him or see new news about DE2.

    Thanks for Everything,
    PSPdemon
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  8. #158
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    Damnit, I was hoping this wouldn't happen. People always say they are starting an awesome project, but never follow through on it... Couldn't you just switch back to Quake 1? You could maybe use the new Counter-Strike 0.7 quake mod engine that was released recently? It has way better graphics and really smooth gameplay, along with more weapons and features.

  9. #159
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    UPDATE on jomart2000's halo for psp, 1 word: OMG.
    http://mx.youtube.com/watch?v=7FXV0v...eature=related

  10. #160
    Senior Staff Artist PSPdemon's Avatar
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    thread locked as of now.

    the project is dead until further notice. no need to leave open due to no progress being made anymore.

    sorry to disappoint anyone who wanted to see the mod released.

    as mentioned above, jomart has done a mod based on quake, which looks to be going well. so... if all else fails, you still have a quake halo mod

    Thanks for Everything,
    PSPdemon
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