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Thread: ( W.I.P ) Project: HQM ( Mod for Quake Engine ) :: REOPENED

                  
   
  1. #71
    Senior Staff Artist PSPdemon's Avatar
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    Update: ( Thanks weaselboy246 )

    QuakeDS Release 3 was....well.....released!

    http://www.dcemu.co.uk/vbulletin/showthread.php?t=77911

    and with that...it fixed a few bugs that i was having with the DS version ( sprites not appearing, skinning on my models not working, verts limits, ect )

    so the flamethrower on the DS now works, as well as the AR model

    so here it is on the DS in its shinning and finished glory

    ( now i need to work on the PSP MC and figure out BSP compiling )

    Thanks for Everything,
    PSPdemon
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  2. #72

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    looking great demon, there's some other guy out there who's also making a halo mod from quake, but his isn't exactly great lol. the game lags a lot, and when you boost the cpu speed the bots move crazy fast. his weapon mods don't look half as great as yours, :thumbup: but he does have a shortened down version of the blood gulch map. I can send you the files if you want. great job once again.

  3. #73
    Senior Staff Artist PSPdemon's Avatar
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    Quote Originally Posted by pianoman View Post
    looking great demon, there's some other guy out there who's also making a halo mod from quake, but his isn't exactly great lol. the game lags a lot, and when you boost the cpu speed the bots move crazy fast. his weapon mods don't look half as great as yours, :thumbup: but he does have a shortened down version of the blood gulch map. I can send you the files if you want. great job once again.
    ive already played that version... i would say that he did a pretty good job.....but...there are problems

    A.) his mapping is full of leaks

    B.) skinning of models wasnt really done right ( or applied right )

    C.) its a modification of CS:CA, and also includes those same files. which is illegal in terms of that you cant have a standalone mod ( shareware or full retail )

    not that im trying to dis him or anything....just that it could have been done better

    i give him credit for being the first however :thumbup:

    Thanks for Everything,
    PSPdemon
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  4. #74

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    great job! wait, theres a flamethrower in halo? keep up the good work? could I, or all of us see a video of it working on the ds and psp?

    Thanx,

    KevTrooper

  5. #75

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    sorry replying isnt working so i had to double post! well i found a program that might be useful !


    http://www.pdc.me.uk/pbpunpacker.php

  6. #76
    DCEmu Legend Cap'n 1time's Avatar
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    Behold the wizard inspired map, Warlock!
    I fear that it will have issues with draw distance. The map is complete but It isnt textured...

    I'm also working on a midship (from halo2) inspired map, but once again draw distance may be an issue.

    Nothing I make will be a direct rip from halo. All of my maps will look only similar to anything bungie did,

  7. #77

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    nice job! cant wait to see it in action!

    EDIT: PSPdemon, you mite want to change your front page of this thread and add new screenshots and update it!

    thanx,


    Kev Trooper

    EDIT: Do i need the pc version of quake to play this? or just quake psp? or both? im confused! cuz the ds version needs to so do i require it for that to?????? :?

  8. #78
    Senior Staff Artist PSPdemon's Avatar
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    EDIT: Do i need the pc version of quake to play this? or just quake psp? or both? im confused! cuz the ds version needs to so do i require it for that to?????? :?
    yes, you need the RETAIL version of Quake. ( full )

    its the only way youll be able to use this mod.

    Thanks for Everything,
    PSPdemon
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  9. #79

    psp

    thanx demon!

    I'll buy it then


    EDIT: can anyone tell me where to find a cheap pandora battery?

    well one that is slim and phat compat!

  10. #80
    Senior Staff Artist PSPdemon's Avatar
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    Heres the new Menu look...

    its the best that can be done...due to paletes.



    more news as i finish

    Thanks for Everything,
    PSPdemon
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