Page 10 of 19 FirstFirst ... 67891011121314 ... LastLast
Results 91 to 100 of 181

Thread: ( W.I.P ) Project: HQM ( Mod for Quake Engine ) :: REOPENED

                  
   
  1. #91

    Default

    so could the axe be the energy sword

  2. #92

    Default

    Quote Originally Posted by Cap'n 1time View Post
    Glad you think so .

    Listen, mapping is very easy, especially with gtkradiant. It's so easy in fact, that within the first 15 mins of use I pretty much figured out the whole damn thing. I might end up writing a quick tutorial on basic use of the thing. If anyone is interested in mapping please let me know!


    Also, for you ubuntu users (like me). gtkradiant is a possibility for you too! here is a quick tutorial on how to set it up.
    ya i used gtk and q3 radiant to build iris maps:

    my guide

    maps:

    wizard (halo)
    halocity (orginal by me)

    theres a soccer one im planning to release soon (there r sum screens on the site in my sig)

  3. #93
    DCEmu Legend Cap'n 1time's Avatar
    Join Date
    May 2004
    Location
    Right behind you...
    Age
    37
    Posts
    4,547
    Rep Power
    121

    Default

    Quote Originally Posted by kevintrooper View Post
    so could the axe be the energy sword
    wait and see.

  4. #94

    psp

    Quote Originally Posted by Cap'n 1time View Post
    wait and see.
    I was actually asking PSPdemon, cuz u know, hes them maker of this!

  5. #95
    Senior Staff Artist PSPdemon's Avatar
    Join Date
    Oct 2005
    Location
    Florida
    Age
    35
    Posts
    924
    Rep Power
    79

    Default

    Originally Posted by Cap'n 1time

    wait and see.
    I was actually asking PSPdemon, cuz u know, hes them maker of this!
    he couldnt have said it any better...... wait and see

    dont want to spoil everything yet

    btw, to Noobtaculus, Q3 maps are very different from Quake 1 maps

    im looking at what all Q1 understands from Q3 maps ( so far i think it can only read brush data....which is all i need it to read right now )

    also....i found out if you duplicate objects.....they go haywire ( either disappearing or placed wrong )

    its gonna be a bumpy road for mapping.......but ill get over it.....lol

    Thanks for Everything,
    PSPdemon
    404 Error: This signature is missing!

  6. #96
    DCEmu Old Pro
    Join Date
    Sep 2006
    Location
    Sheffield, UK
    Posts
    1,629
    Rep Power
    94

    Default

    Well, I've played a beta with some of the weapons and models - and it's very nice.

    To show you how good I think it is - I have never played Halo, but yet I want it

    Cloudy

  7. #97
    DCEmu Legend Cap'n 1time's Avatar
    Join Date
    May 2004
    Location
    Right behind you...
    Age
    37
    Posts
    4,547
    Rep Power
    121

    Default

    Quote Originally Posted by PSPdemon View Post
    btw, to Noobtaculus, Q3 maps are very different from Quake 1 maps

    Even if he isnt able to just convert his maps, If he has made quake 3 maps than making quake 1 maps should be a snap for him.

    BTW, I finished my lockout map, but im not sure how well sky box maps will work with limited hardware. We shall have to wait and see.

  8. #98

    Default

    does anyone know were i can get a pandora battery for psp slim and phat? and no i do not need a memory chip with it

  9. #99
    DCEmu Legend Cap'n 1time's Avatar
    Join Date
    May 2004
    Location
    Right behind you...
    Age
    37
    Posts
    4,547
    Rep Power
    121

    Default

    Quote Originally Posted by kevintrooper View Post
    does anyone know were i can get a pandora battery for psp slim and phat? and no i do not need a memory chip with it
    Dunno, but you'd be better off asking in an appropriate thread. Please dont go off topic.

    I'm about to call it a night. I did some work on a longest map I am ingeniously calling "Lengthwise" (hur hur) And as mentioned before I made a lockout map thats inside a sky box, so hopefully you will be able to fall off and die just like in the real lockout map. Maps are coming along great!

  10. #100

    Default

    screenshots of any finished maps yet?

Page 10 of 19 FirstFirst ... 67891011121314 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •