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Thread: ( W.I.P ) Project: HQM ( Mod for Quake Engine ) :: REOPENED

                  
   
  1. #101
    DCEmu Regular buildit92's Avatar
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    yea any screenshots?

  2. #102
    DCEmu Legend Cap'n 1time's Avatar
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    Nope, no finished maps or pictures yet. I am not texturing these maps or adding any entities. that will be done by someone else down the road. I will, however, give you a current list of my completed(?) maps.

    (Once again, these arnt exact clones, but they share similarities between the originals. I dont believe in cloning maps.)

    It should be noted that I am taking a stab in the dark at what the PSP and DS can handle in terms of draw distance and what not. Some of my maps might not make it into some versions. There are possible plans to bring our project to other platforms btw .

    Lengthwise - Inspired by Longest from Halo 1
    Lock In - Inspired by Lockout from Halo 2
    Middle Ground - Inspired by Midship from Halo 2
    Thinned Out - Inspired by Narrows from Halo 3
    Warlock - Bastardization of wizard from Halo 1 and 2. (I might remove this map or remake it.)

    I also eventually want to do either a Damnation or a Chill out based map... or both... or neither. I have no plans to make a Bloodgulch or Coagulation maps, they are both too big, and also I never really liked them. Dont ask.

    PSPDemon has plans to work on two Halo 1 maps... both of which i love :P.

    There is no telling who else will get involved with the project, but I figure the more maps and models the better. If anyone thinks they can help please let us know!

    Also I'll try to keep you guys up to date on my work because I choose to. Other members or Demon may choose not to release any information. Remember, just because we arnt making announcements dosnt mean we arnt getting anything done.

  3. #103

    psp

    well is there someone who can make coagulation? it is one of the most popular ones!

  4. #104
    Senior Staff Artist PSPdemon's Avatar
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    well is there someone who can make coagulation? it is one of the most popular ones!
    Bloodgultch nor Coagulation are possible.

    both are to far and both would clip out alot because of the max draw

    again....a map the size of say....Hang em High.... is the biggest we can go.

    also....i am working hard on it still.....just that im having my hands tied at the moment. ( ill be busy for probably a week..... so im not getting as much into right now )

    not to worry however...im pushing on....... and as Cap'n 1time said...

    Remember, just because we arnt making announcements dosnt mean we arnt getting anything done.
    so just be patient

    Thanks for Everything,
    PSPdemon
    404 Error: This signature is missing!

  5. #105

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    ! video? energy sword model?

  6. #106
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by kevintrooper View Post
    ! video? energy sword model?
    To quote many people who have done work before us:
    "It'll be ready when it's ready" You can be assured that the energy sword is in the plans and will be worked on at some point though. Please be patient.

  7. #107

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    still alive?!?!?!?

  8. #108
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by kevintrooper View Post
    still alive?!?!?!?
    Please, you are starting to get annoying. Transforming the Quake 1 engine into a Haloish clone takes a while. There is all kinds of progress going on, we just arnt releasing it to the public. Be patient. We'll release things when we are comfortable.

  9. #109

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    ya stop bothering these wonderful hard working psp-ers.
    they work to bring you great 3rd party psp apps and you rush them. patient much?

  10. #110
    DCEmu Regular buildit92's Avatar
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    hahaha, if u got alot of questions put them all into one post and let these people work on it, theyll post it as progress happens. be pacient and wait. i want it badly as u but u got to wait.

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