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Thread: ( W.I.P ) Project: HQM ( Mod for Quake Engine ) :: REOPENED

                  
   
  1. #111
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    Default Suggestions

    Hey pspdemon, you are probably capable of doing this if you really try, but try using either quake 1 or quake 2 for the engine of your halo mod. I think dungeons wouldn't be a good idea because it is so small, and you can't look up or down. Quake 2 and 1 really have more depth in the maps(literally), and it would be easier. I think if you really tried, you could make CTF, vehicles, zoom for sniper rifle, etc, but I understand that would be hard. These people have started on a halo mod for quake...www.sendspace.com/file/dgpajf, or www.youtube.com/watch?v=RZF7dwxg8cY But seriously if you made vehicles, zoom, etc. It would KICK ASS!!!! I hope you listen to my suggestions!

  2. #112

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    Hey he's making it for quake 1! check all the screenshots (latest and the news!) He said he cant make vehicles

    PS: this ones better because you can multi play with the ds and psp!

    Hey demon, see those people made coagulation!!!!! and vehicles

  3. #113
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    Default sorry for double post

    sorry for the double post, but I think if there are no drivable vehicles, it would take a LOT out of the game. If you just add a vehicle model to the bottom of the screen in first-person and bind the model to the player when other players are viewing it, don't change the controls and define a certain weapon and destructability for it... Maybe you CAN make drivable vehicles! That would be SWEET!!!! Also, Couldn't you just get the retail version and package it with the mod? MAN I really wanna help with drivable vehicles but I don't know C... just visual basic. Damn.

  4. #114
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    Default Edit

    EDIT: , at 0:17-0:24, is that someone getting into a vehicle? The vehicle is glitched, but it proves that IT CAN BE DONE on a quake engine!!!!!! PLZ ADD DRIVABLE VEHICLES!!!!!

  5. #115
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    sorry for the double post, but I think if there are no drivable vehicles, it would take a LOT out of the game. If you just add a vehicle model to the bottom of the screen in first-person and bind the model to the player when other players are viewing it, don't change the controls and define a certain weapon and destructability for it... Maybe you CAN make drivable vehicles! That would be SWEET!!!! Also, Couldn't you just get the retail version and package it with the mod? MAN I really wanna help with drivable vehicles but I don't know C... just visual basic. Damn.
    we have already looked at the possibility of vehicles, THEY ARE POSSIBLE, HOWEVER, THEY WILL LACK ANY PHYSICS WHATSOEVER.

    enough said people, we will not add vehicles. there is no real point to add them sinze all our maps are mainly small or have tunnels to connect them..... nuff said.

    edit:

    Also, Couldn't you just get the retail version and package it with the mod?
    that would be illegal.

    EDIT: http://www.youtube.com/watch?v=r8Yp-6l6s3M, at 0:17-0:24, is that someone getting into a vehicle? The vehicle is glitched, but it proves that IT CAN BE DONE on a quake engine!!!!!! PLZ ADD DRIVABLE VEHICLES!!!!!
    you do know.....that when you get into the vehicle ( which isnt a vehicle at all.....just it taking the ring code and replacment ring models... ) from another players point of view...it would not work/look right.... thats why its bugging as such

    also note that in the video, things farther down were getting clipped. we cant exceed that length else we will get clipping errors like those.

    so, please, stop asking about vehicles.

    Thanks for Everything,
    PSPdemon
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  6. #116
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    §hit. There go my hopes... The full retail version of quake... I'm looking forward to the finished product of the one on youtube though ☺

  7. #117
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    Yo... Just wondering can't you just make a small blood gulch/coagulation? I can't wait for your product to come out, and sorry if I am being annoying, but Blood Gulch, Sidewinder, and all those other big lvls are like the best ones 2 play. Although the things farther down do get clipped, I wouldnt mind that too much, especially if playing on blood gulch/coag.
    Another thing: I have an idea for sniper rifle, doubt its gona work tho, but cant you make 3 sniper rifles, a sniper, a sniper 4x, and a sniper 8x, and have the 4x and 8x's views act as a zoom?

    By the way, I'm seriously hoping your halo mod will be better than the 1 on youtube, because the textures on that 1 suck. Anyway, I appreciate what you do and thanks =)

  8. #118
    Senior Staff Artist PSPdemon's Avatar
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    HaloBro35,

    Sniper Rifle added ( code wise ) so if you pick up the sniper rifle, you have the zoom levels

    as for textures and such, we havent hit that yet....but im guessing we will have a bit of a fun time with that one....

    Rocket launcher model has been made and coded, however, im not liking how the skin acts on it....so i have to figure out how im going to handle that one

    Skin chooser has been implemented.

    Flamethrower is now more "fair" than it was before ( could kill someone in like.....2 seconds....lawl, and had infinite ammo xD )

    some sounds were added, but need a tad bit of editing to sound right

    thats it for now,

    Thanks for Everything,
    PSPdemon

    edit:

    on the mapping subject, we will make variant bloodgultch and maybe sidewinder maps ( not anywhere near related, but some vagely resembling areas, like a base... or somthing.....
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  9. #119
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    Looking good

    Cloudy

  10. #120
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    Default Nice

    NICE! Good job, looks pretty good right now

    Edit 1
    By the way, Although you said any vehicles will lack any physics, wouldn't it be possible to make them have physics by changing sv_gravity or something? For example for the banshee when you enter in it, you get a specific weapon (the one just like the banshee's) and then change the gravity to sv_0 making it possible to fly. anf for the ghost somehow increase speed when you enter and make gravity 1000 making it impossible to jump with it or something. Just an idea though.

    Edit 2
    Another thought, just wondering is it going to be the same health system as the real halo (shields and such) or just quake health?

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