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Thread: ( W.I.P ) Project: HQM ( Mod for Quake Engine ) :: REOPENED

                  
   
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    Senior Staff Artist PSPdemon's Avatar
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    Arrow ( W.I.P ) Project: HQM ( Mod for Quake Engine ) :: REOPENED

    This will be the thread for HR-D updates

    ill post W.I.P pictures, and tell you what im working on as such.

    currently on the "list to do before DE2 comes out"

    -Finish all the models
    ---MC Set ( with hands for the FPS mode )
    -------AR
    -------Pistol
    -------Shotgun
    -------Sniper Rifle
    ---Covenant and other NPC players
    -------plasma pistol
    -------plasma rifle
    -------needler ( maybe )
    -Work on textures
    ---Animated
    ---Static

    heres some previous pictures of what i was working on about a year ago for DE1... ( remember....these are a year old now )





    you can post whatever you like....Questions or whatever

    ill be making a small bar on my site to show updates and progress as well

    Thanks for Everything,
    PSPdemon

    -----------------------------------------------------------

    Update 1

    Well... not much news on DE2, so im looking at other engines...

    so far i have Q2 and Q1 but i dont know yet....

    ill be working onwards and in worse cases...i can convert it to whatever engine i choose

    -----------

    Update 2

    still moving onward.... hes a mapping update...

    click here

    -------------------------------------

    Update 3

    reopened and working on it again.

    now we have moved it to quake engine. and it has a slight name change which is HQM until a better name is suited ( but ill probably stick with it )

    SO.... anything post #161 and on is current news... as everything has been discarded ( remodeling and retexturing.... hopefully for better quality )
    Last edited by PSPdemon; July 19th, 2008 at 16:23.
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    EGADS!!!!! Halo for the PSP..... DO NOT CORRECT ME!!! :rofl:

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    Freaking awesome, PSPdemon! Looking very much forward to it, the DE2 looks amazing (for everyone else, search for its gallery) to work with. Do you happen to know circa when it will be released?

    Good luck, you have my full support! I'll try to come up with suggestions for it.

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    Senior Staff Artist PSPdemon's Avatar
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    Freaking awesome, PSPdemon! Looking very much forward to it, the DE2 looks amazing (for everyone else, search for its gallery) to work with. Do you happen to know circa when it will be released?

    Good luck, you have my full support! I'll try to come up with suggestions for it.
    Thanks

    Release is TBA, because it all depends on when DE2 is released....or when i can get my hands on its map maker

    right now, im just working on what i can in DE1 so when i make the move to DE2, itll be alot easier ( just have to make maps and add additions that may be included into DE2 )

    Right now im working on getting the set of hands in so that when your in first person....it doesnt look like your one handing a two handed gun...

    The first release will probably be a basic release.....more of a demo if you will... itll have...

    1 type enemy
    1 gun ( i have to make sets since MC and AI/NPC's have to be handeled differently with each gun )
    1 map - probably a little beta map to test things out ( weapons, enemies, ect... )

    Im having a little trouble with MS3d exporting the MD3's correctly...though i may have a soulution ( though its time consuming.....but well worth it i suppose )

    If anyone wants to help me find fanmade/user-created models ( not ripped from the game ) i would appreciate it... as i t would make the process easier and possibly make the release of this mod come out a little quicker

    Also, screnshots of exsisting maps or fanmade maps would help...and possibly pictures of the stylizing of the halo universe ( so i can make the levels and feel of the world feel haloistic )

    Ill post updates as they come.

    Thanks for Everything,
    PSPdemon
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    Great announcement PSPDemon thanks for the heads up, you legend

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    Nice photo/screen, PSPdemon! :thumbup:
    BTW, I have a Dungeons engine 2 game concept too:

    [POC] DeSpair


    I have a concept (currently just in my imagination ) of the new game (DeSpair), based on DE2... Something beautiful in techo-gothic stile (like Quake) + "fairytale" fantazy art elements (like Okami) with the classic hardcore FPS gameplay... I hope, DE2 will be powerfull enough to realise the ideas... and I also hope, that I won't be too lazy :-)

    P.S. And a music example: http://files.filefront.com/autumnogg.../fileinfo.html to reach the aural nirvana in the Despair...

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    Arrrrrrg, why nobody use lte engine!?!?!?!?!?!?!

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    Senior Staff Artist PSPdemon's Avatar
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    Default Update... on mapping portion

    well..... im working hard on this......im right now decideing which engine to choose....

    but heres a pic of my latest work mapping wise.... it has place holder graphics on it right now... but ill change them when i get closer to finishing it..

    can you tell me what it is?



    more to come when i get it done...

    Thanks for Everything,
    PSPdemon
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    Now with Blast Processing! Kaiser's Avatar
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    Good stuff.

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    Senior Staff Artist PSPdemon's Avatar
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    Okay, im looking at a few things still....

    Engine wise im undecided....so im going to ask you what do you think...

    here are the choices so far...

    -Quake 1 ( has both adhoc AND infrastructure )

    -Dungeons Engine 2 ( unreleased )

    -Quake 2 ( not so sure about this one.... since its still a bit buggy )

    thats all the engine i know that are coming up or released and that are possibilities...

    do please tell me what you think and what i should use

    Thanks for Everything,
    PSPdemon
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