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Thread: Project Warmonger for PSP - Quake 3 Graphics on PSP ?

                  
   
  1. #21
    DCEmu Rookie kyyubidx's Avatar
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    the PSP's GPU and sucky MIPS CPU can't go as far as they claim... Unless it's magically connected to a PC x86 1ghz CPU with more RAM XD lol

    PS: I just barely noticed: NO OPTIMIZATION? 60 FPS? YOU f***** crazy?? *faints from laughing*

  2. #22
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    Sigh, they aren't actually loading the actual map. What they are doing is just using it as an example - and remember, all textures will be scaled down for the PSP.

    Even so, maps can be streamed instead of just loaded all into memory at once. That's how GTA does it.

    Cloudy

  3. #23
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    Quote Originally Posted by 10shu View Post
    but they do not need those 32MB...like the halo map probably use 256x256 or 512x512 texture that can be resize to 128x128 16 colors on the psp...also all the bump map and spec map would be removed from a psp version. so it would save a lot of memory and probably feet on the psp...<don t get me wrong I hate when homebrew game use commercial game asset...>

    but the cast shadow this take processing time...
    I am sure the psp can do it on one obj...but a game...?! i am not sure...
    I think you are right ... but still, what they are announcing takes a tremendous amount of memory ... and I am not sure yet how they wanna realize this with only 32 MB of RAM available ... MAYBE this is gonna be a Slim only homebrew ... but that'd be very sad.

    Another possibility is that they only render what the player sees ... this is possible, computer graphic cards of a manufactor I just forgot used this tecnique to be able to cope with high end graphics even though the chip was not that good. Unfortunately, the major manufactors don't do that ... I wonder why ... maybe to sell overpriced high end graphics boards? Anyway .. back to topic:

    I think that they have just posted this picture as an example of a map which their engine CAN render ... this is not made using the engine.

    BUT: Real time shadows (that's what u r talking about, right?) can be rendered be the PSP very very well ... look at the new Silent Hill DEMO which wa sleaked ... it has shadows vor every object in a room/ on a map ... this looks awesome. And I think "Dead Head Fred", a very good looking and fun game uses such shadows, too.

  4. #24
    DCEmu Rookie kyyubidx's Avatar
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    Quote Originally Posted by Cloudhunter View Post
    Sigh, they aren't actually loading the actual map. What they are doing is just using it as an example - and remember, all textures will be scaled down for the PSP.

    Even so, maps can be streamed instead of just loaded all into memory at once. That's how GTA does it.

    Cloudy
    Yes that is true... But remember... Even when at 333mhz GTA LCS (the only one i own) still could suffer major FPS slowdowns in certain parts... That and I don't think LCS ran at 60 fps... a bit lower it the 50s but not 60 straight... What NEXUS are claiming is SOLID 60 fps with great detail...

    Plus th best looking game for PSP (Crisis Core) looks absolutely awesome and still has major speed setbacks

    If they want to make a believer out of me I'll have to see a vid with real time FPS counter...

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    -.- sorry, wrong post ... damn!

  6. #26
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    Quote Originally Posted by kyyubidx View Post
    Yes that is true... But remember... Even when at 333mhz GTA LCS (the only one i own) still could suffer major FPS slowdowns in certain parts... That and I don't think LCS ran at 60 fps... a bit lower it the 50s but not 60 straight... What NEXUS are claiming is SOLID 60 fps with great detail...

    Plus th best looking game for PSP (Crisis Core) looks absolutely awesome and still has major speed setbacks

    If they want to make a believer out of me I'll have to see a vid with real time FPS counter...
    Well, I think it's very possible.

    AFAIK, GTA only lags as an image.

    Cloudy

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    one question tho...how do they got that much attention...with nothing to show??!?!?! there on every psp homebrew website...this is some seriously good PR .

    my homebrew game, i ve posted lot of screenshot, games asset, video of it in this forum and never get the front page on dcemu...

    I should just do a fancy webpage instead of focusing on making the game

  8. #28
    DCEmu Rookie kyyubidx's Avatar
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    Quote Originally Posted by Cloudhunter View Post
    Well, I think it's very possible.

    AFAIK, GTA only lags as an image.

    Cloudy
    NO! I didn't say LAG i said SLOWS DOWN... A lot of games LAG in iso mode... GTA slows down in certain parts in UMD.. It can't be avoided...

    Still I'm not sayin I don't look forward to it... I'm just sayin its really hard what they're claiming if not impossible...

  9. #29
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    Quote Originally Posted by 10shu View Post
    one question tho...how do they got that much attention...with nothing to show??!?!?! there on every psp homebrew website...this is some seriously good PR .

    my homebrew game, i ve posted lot of screenshot, games asset, video of it in this forum and never get the front page on dcemu...

    I should just do a fancy webpage instead of focusing on making the game
    Try submitting in submit news and typing proper English?

    Maybe it'll get to the front page more.

    Cloudy

  10. #30
    DCEmu Rookie cataphrax's Avatar
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    The lte engine which, i think their using a version of, or perhaps a modified version of is powerful enough at least to look like a commercial game. Try the tech demo, it might get your hopes up. ltestudios.com

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