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Thread: Project Warmonger for PSP - Quake 3 Graphics on PSP ?

                  
   
  1. #31
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    Quote Originally Posted by Cloudhunter View Post
    Try submitting in submit news and typing proper English?

    Maybe it'll get to the front page more.

    Cloudy
    lol...do my best but english isn t my main language...

  2. #32
    DCEmu Rookie kyyubidx's Avatar
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    what's your main language 10shu? Maybe i can translate it for you...

  3. #33
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    Sweeeet dude!!
    So, next step is to port Battlefield 1942 for the PSP, right????

    LOL, I could pay some hundreds of dolars to see Battlefield 1942 running on the PSP (sure it would never have the same graphical quality, but still HUGE maps, 1st person shooter and a lot of vehicles)

  4. #34
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    Quote Originally Posted by kyyubidx View Post
    what's your main language 10shu? Maybe i can translate it for you...
    Thank you buddy...my main language is french.
    however i spend 7year in the uk and if my english isn t perfect. I used to beleave people can understand me if they wan t to

    I already post stuff on the news thingy of dcemu
    http://www.dcemu.co.uk/vbulletin/showthread.php?t=72217

    well maybe i should go post new stuff in there...

  5. #35

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    Sigh... With only 32 MB of RAM and 2 MB of video RAM, I'm gonna have to say they are bluffing.

    First off, if they were really doing as much as they were saying, they would have local alpha/beta tests going, else they couldn't proclaim these things. I mean, you can't say you did something, unless you actually did it right? Thus if they were making a powerful game engine like this, they would be showing some screenshots from those alpha/beta tests, not talking.

    Second... They say "sharp textures" are present, with these huge maps with Quake 3 quality graphics. I assume when they keep comparing, they speak of things like polygon counts, particle effects, perhaps a shader system... shadows? Now with textures... With only 2 MB of video ram, you can't push too many large textures at once, though you can offset texture loading to regular RAM... But then you have to think about the whole "huge levels" thing, *without* distance fading. It just doesn't seem feasible at all to me. Unless they were using really small textures (then they won't be sharp), or they aren't using very many at all (then these huge levels are going to look bland).

    There is a plethora of other technical details that just don't seem right, and the fact that they don't talk about anything in a technical sense, gives me the feeling they are amateurs who are very much pulling the wool over everyone's eyes. So for now, I say... I'll believe when I see it. Until then, I'm slightly offended that those guys have taken anyone's time and attention. I'll gladly apologize for saying that if they prove themselves though.

  6. #36

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    Quote Originally Posted by Wretched_Wyx View Post
    Sigh... With only 32 MB of RAM and 2 MB of video RAM, I'm gonna have to say they are bluffing.

    First off, if they were really doing as much as they were saying, they would have local alpha/beta tests going, else they couldn't proclaim these things. I mean, you can't say you did something, unless you actually did it right? Thus if they were making a powerful game engine like this, they would be showing some screenshots from those alpha/beta tests, not talking.

    Second... They say "sharp textures" are present, with these huge maps with Quake 3 quality graphics. I assume when they keep comparing, they speak of things like polygon counts, particle effects, perhaps a shader system... shadows? Now with textures... With only 2 MB of video ram, you can't push too many large textures at once, though you can offset texture loading to regular RAM... But then you have to think about the whole "huge levels" thing, *without* distance fading. It just doesn't seem feasible at all to me. Unless they were using really small textures (then they won't be sharp), or they aren't using very many at all (then these huge levels are going to look bland).

    There is a plethora of other technical details that just don't seem right, and the fact that they don't talk about anything in a technical sense, gives me the feeling they are amateurs who are very much pulling the wool over everyone's eyes. So for now, I say... I'll believe when I see it. Until then, I'm slightly offended that those guys have taken anyone's time and attention. I'll gladly apologize for saying that if they prove themselves though.
    i think so too this is just like all the other hoaxes

  7. #37
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    wow...this is amazing for the psp

    http://www.gametrailers.com/player/25441.html

    yeah right...somebody going to have to change the name of there games...

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