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Thread: uo_Snes9x for PSP 0.02y22

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Default uo_Snes9x for PSP 0.02y22

    Y has released another new version of his Unnofficial Port of Snes 9x for the PSP. Heres whats new

    Modification of state saving
    Problem of gettime ofday correction
    Adjustment of sound
    Detailed correction (google translations)


    Download from here --> <a href="http://psp-news.dcemu.co.uk/unofficialsnes9xpsp.shtml">http://psp-news.dcemu.co.uk/unofficialsnes9xpsp.shtml</a>

    Thanks to Y for the release and check out his homepage here --> <a href="http://ypspdev.hp.infoseek.co.jp/">http://ypspdev.hp.infoseek.co.jp/</a>.

  2. #2
    DCEmu Old Pro xuphorz's Avatar
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    the second on about "gettimeofday" has to do with games like Harvest Moon i think. games that require itself to remember what happens certain times

  3. #3
    PSP User ganon's Avatar
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    I knew it time to update again
    also zelda froze on me on the previous version once

  4. #4

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    Anyone tested what the save state adjustment is yet? I don't want to loose my save games

  5. #5
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    this is a good release.. FFIV is running almost perfect (60 fps) with 0 frameskip / transparency off.

    Save states wont work anymore because of the new format, but SRAM saves still work (saves that you save through the actual game).

  6. #6
    DCEmu Pro Hawq's Avatar
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    Dont forget the bit that says savestates form previous versions dont work now

  7. #7
    Won Hung Lo wraggster's Avatar
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    yeah forgot that bit :P

  8. #8

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    Why the change is save states? Are they compressed or something?

    It's actually a pain having to figure out how to get all my saves across Guess I'll have to try the Sram for most and passcodes for the others.

  9. #9

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    Quote Originally Posted by shadow77
    this is a good release.. FFIV is running almost perfect (60 fps) with 0 frameskip / transparency off.

    Save states wont work anymore because of the new format, but SRAM saves still work (saves that you save through the actual game).
    You've never used a snes in your life.

  10. #10
    Now with Blast Processing! Kaiser's Avatar
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    Quote Originally Posted by CannedSoup
    You've never used a snes in your life.
    Now why would you assume that, he says that sram saves are made in the game and they are. Except on real a cart it would be saved with the help of an internal battery. Though its a different process on how and emulator does it in the end you get same results.

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