the second on about "gettimeofday" has to do with games like Harvest Moon i think. games that require itself to remember what happens certain times
Y has released another new version of his Unnofficial Port of Snes 9x for the PSP. Heres whats new
Modification of state saving
Problem of gettime ofday correction
Adjustment of sound
Detailed correction (google translations)
Download from here --> <a href="http://psp-news.dcemu.co.uk/unofficialsnes9xpsp.shtml">http://psp-news.dcemu.co.uk/unofficialsnes9xpsp.shtml</a>
Thanks to Y for the release and check out his homepage here --> <a href="http://ypspdev.hp.infoseek.co.jp/">http://ypspdev.hp.infoseek.co.jp/</a>.
the second on about "gettimeofday" has to do with games like Harvest Moon i think. games that require itself to remember what happens certain times
I knew it time to update again
also zelda froze on me on the previous version once
Anyone tested what the save state adjustment is yet? I don't want to loose my save games
this is a good release.. FFIV is running almost perfect (60 fps) with 0 frameskip / transparency off.
Save states wont work anymore because of the new format, but SRAM saves still work (saves that you save through the actual game).
Dont forget the bit that says savestates form previous versions dont work now
yeah forgot that bit :P
Why the change is save states? Are they compressed or something?
It's actually a pain having to figure out how to get all my saves across Guess I'll have to try the Sram for most and passcodes for the others.
You've never used a snes in your life.Originally Posted by shadow77
Now why would you assume that, he says that sram saves are made in the game and they are. Except on real a cart it would be saved with the help of an internal battery. Though its a different process on how and emulator does it in the end you get same results.Originally Posted by CannedSoup
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