yeah cuz i mean, just because the mhz are the same doesnt mean everything else is... i mean dont you think if it was capable of exact ps2 graphics they would have released such a game? (like ridge racer)
I mever fought of it wike dat
, but yes the sdk for the ps2 is awfully simmiler to the psp aswell , I Give you props J@F
"Shadowprophet" Cause J@F is absolutly right![]()
yeah cuz i mean, just because the mhz are the same doesnt mean everything else is... i mean dont you think if it was capable of exact ps2 graphics they would have released such a game? (like ridge racer)
But, like most systems, the graphics improve over time. Look at a PS2 game that released with the system, then look at Gran Turismo 4.Originally Posted by RedKing14CA
So so right. The first wave of games for the ps2 had grapics 3x less then that of today. Todays graphics are amazing. look at god of war.....best graphics i ever seen on a system (not counting next gen)Originally Posted by Festizzio
I asked that same question once,
And it was quzar, or ganon, possibly somone else, anyway I dont remember who responded. but they said And i believe it to be the case.
The psp as of right now doesnt push its full 333 mhz in most of its offical games.
Because it would drain the battery to rapidly.
I find it believible, because look how short the battery life is useing 333 mhz on emulation,
That is whay the psp doesnt do ps2 quality stuff right out of the box.
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edit- gran turismo 4 is gonna clock the psp to 333mhz, but still.... even at 220, and the capability to run at 333mhz, were not going to see a HUGE improvment...... maybe 20-35% increase.....
well yes, i kinda guess is see... i think one of the reasons was becaus the devolopers learned more about the system and such, and i mean they went from n64/ps1 graphics to those beautiful detailed ones..... they had to learn how to get that could i think, and also how to compress and such to be able to run on the ps2 without glitching...... but now they've learned all that, they know how to mak these great beautiful games, and tobe honest i dont think were going to see too drastic of an improvement on the psp.... sorry to burst any bubbles or anything :P
I guess you guys dont pay attention to hardware specs... The basic emulation and how it is powered depends on similar hardware found inside the system you are trying to emulate from. Im no expert on hardware and versions found inside of systems today, but I do understand the viewpoint of where they come from. If you are trying to emulate a PSX on a PSP, if you have to emulate ALL of the hardware from software, then you should multiply the PSX's resource usage by about 10. But what I believe programmers are trying to do today is assimilate the hardware between the PSP and other systems so that instead of software doing all of the work, it uses a portion of the PSP's resources to cut down on the power usage and compatibility issues. If someone made a PSX emulator right now without a MHz limit from nothing but software emulation, it would probably last maybe 30 minutes to 1 hour of battery time.
i dont really care MUCH about batter usage... my psp is usually plugged into the wall... (unless im camping) i just think it would be nice to play some ps1 games on it.... the thing i just realised is the buttons... there are only 10 (14 including the joypad)
analog maybe help to solve this problem
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