Nice one Baboon, glad to seee your on the ball as usual with this emu
I'll take a look later when I get home from work and see how compatability is this time.
Mike..
TTYman has posted an excellent new update for his latest build of mame4all for the psp. http://ttyman.free.fr/
Heres the change list:
PSP MAME4ALL v4.7r3 Hires by TTYman, 08/10/2007
————————————————†”—-
Install directions:
- Copy in /PSP/GAME (firmware 1.5) or /PSP/GAME150 (firmware 1.5 compatibility for 3.xx OE release);
- Recreate zipped roms with included ClrMame compatible .DAT files (v0.34-v0.36 mixed roms);
- Add created zipped roms files in ROMs subfolder and samples in samples subfolder;
Specific Features:
- Based on latest GP2X MAME4All releases v4.7;
- 480×272 full PSP Hires Support, now games with >320 orizz. and >240 vert. pixels are fully playable (Loderun, Galaga etc.);
- Overclock support, from 133 to 333 MHz;
- Fixed, Fixed Divided by 2, Software Scaled and Software Full Screen Stretched resolutions (all maximum 480×272);
- Frameskip as GP2X version (fixed 0-5, auto 1-5);
- Vsync on/off;
- Save configuration support, default and per game;
- 22KHz with 16 voices predefined sounds, 33KHz and 44KHz frequencies with 4, 8 and 16 voices combinations added;
- Preliminary analog support;
- Autocentering fix for all resolutions;
- Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!);
- Stripped & Packed executable, only 2.1MB;
- Original graphics theme from Gold edition;
- Music in menu (filename music.psp in data folder), in these supported formats: .MOD, .S3M, .IT, .XM and .OGG;
- Added, as bonus, 1st classified OldSkool at Assembly 2007 Music Competition (Commodore 64 based), in .OGG format;
- Graphic theme 480×272 BMP skins support, both pspmenu480.bmp and pspsplash480.bmp in folder skins;
Specific Controls:
- Button SELECT: Insert credits.
- Button START: Play.
- Button HOME: after Pause exit game and return to menu.
- Buttons L+R: Activate/deactivate screen fixed/fixed div2/scale/stretch.
- Buttons L+R pressed during one second: Pause.
- Buttons L+HOME simultaneously: Reset emulation.
Fixed from 4.7r2:
- Sounds now are near arcade perfect, with minor gliches in some sound chips emulations;
- Gold (CPS1, System16 and Neogeo) specific emulations are now stand-alone, as require different z80 cpu implementation;
- Improved performance with sounds, oldies with 0 frame skip and vsync on, others with auto-1 and auto-2;
Download and Give Feedback Via Comments
Nice one Baboon, glad to seee your on the ball as usual with this emu
I'll take a look later when I get home from work and see how compatability is this time.
Mike..
Great I've been waiting for an update for weeks ninja turtles now works in the gold version and the analogue works pretty good as well.
Does this work on 1.00 firmware?
WooHoo!
I myself have been waiting quite a while for this emu to be updated!
Downloading it right now...A shame I dont have alot of time to test it out right now...cause of skool! :|
Does anybody know if outrun works on this build?
great update indeed ..
can't wait to try it out!!
Thanks for all your hard work TTYman!!
If dodonpachi works on this one i'm sold!, jaja
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