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Thread: Red Dragon - Virtual Boy Emulator for the PSP

                  
   
  1. #11
    DCEmu Regular Tesseract's Avatar
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    I'm guessing that we're not lucky enough to have a simple text file for the configuration?

  2. #12
    DCEmu Legend DarthPaul's Avatar
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    Awesome news. Please keep diggin this because I want to know more but I'm lazy to do it by myself.

  3. #13
    DCEmu Old Pro Chameleon's Avatar
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    Thats the main menu and everything runs fine there



    Thats where you input the keys... dont know if it actually works yet



    Rom loading... everything goes fine here



    Here is when the bad stuff happens.. the roms start crackling, and it feezes at this menu

  4. #14
    DCEmu Pro mikebeaver's Avatar
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    Quote Originally Posted by Tesseract View Post
    I'm guessing that we're not lucky enough to have a simple text file for the configuration?
    Well, there is a config.dat file in there, but hwen I tried to open it with notepad there was no sign of anything to do with the button layout, shame really, I wanted to get playing with it already

    Mike..

  5. #15
    DCEmu Old Pro Chameleon's Avatar
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    these are the options in red dragon:

    platform=0003
    frmskip=0000
    dspmode=0000
    dspswap=0000
    dsp2x=0000
    palmode=0000
    scrx=0480
    scry=0272
    sound=0001
    scrmode=0000
    lu=0005
    ld=0003
    ll=0019
    lr=0006
    ru=0009
    rd=0072
    rl=0010
    rr=0012
    ba=0013
    bb=0014
    st=0002
    sl=0022
    tl=0007
    tr=0008
    bl=0023

  6. #16
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    button config in config.dat

    lu = left up
    ld = left down
    ll = left left
    lr = left right

    ru= right up
    rd = right down
    rl = right left
    rr = right right

    ba = button A
    bb = button B

    st = start
    sl = select

    tl = trigger left
    tr = trigger right

    bl = low battery


    0001 = A
    thru
    0026 = Z

    0103 = left shift
    0104 = right shift
    0105 = left control
    0106 = right control

  7. #17
    DCEmu Regular Tesseract's Avatar
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    Just on a whim, I went through the file and set things such as 'ru=PSP_CTRL_TRIANGLE'

    That... didn't work. Heh. Crashed on the Config Screen, and didn't really make it any farther into 3d Golf than Chameleon managed.

    Sounds like we're gonna have to wait for more than just the proof-of-concept. This seems like it'll need to be fixed in the code itself.

  8. #18
    DCEmu Old Pro cal360's Avatar
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    I might try this and see what I can get i've always liked the virtual boy (my friends got one), though it will never be as good in 3d as the original was. I can still remember getting the red lines stuck in my eyes for hours, I ignored the break screens .

  9. #19
    DCEmu Pro mikebeaver's Avatar
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    Quote Originally Posted by Tesseract View Post
    Just on a whim, I went through the file and set things such as 'ru=PSP_CTRL_TRIANGLE'

    That... didn't work. Heh. Crashed on the Config Screen, and didn't really make it any farther into 3d Golf than Chameleon managed.

    Sounds like we're gonna have to wait for more than just the proof-of-concept. This seems like it'll need to be fixed in the code itself.
    nice idea though, pity it didn't work, but I am sure they will fix this in the future, you never know it might actually run alright, remains to be seen I suppose.

    Mike..

  10. #20
    PS Beta Tester & Mod DPyro's Avatar
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    This is only an experimental version so I doubt he even implemented controls or anything, so you'll just have to wait for a newer version or source.

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