The game Kojote mentioned in his blog, Xump, is a pretty nice game btw:
Download it here: http://www.psilocybindev.org/xump.php
Judging by what Kojote wrote, they're also working on Poussin, a successor to Xump
News from http://www.gianas-return.de/
the big update newspost
- we have a new graphic artist, who was and is involved in commercial gba and nds games. he will take care of the tilesets and will adjust them to the backgrounds of each world. we can assure you, the first drafts look excellent and the game will rock even more. if the first tileset has been retouched, you’ll find a screenshot or more here.
- our main musician Operator is currently not reachable, or not answering our mails, for whatever reason. this ain’t too bad, because there are two other people who are willing to help out. music isn’t really an issuse and quality chipmusic is granted as well. the two guys i am talking about made a soundtrack for "Poussin", the successor of "Xump" (gp32, dreamcast, win32) but as the second part of xump will take some time, we will just misuse the unreleased tracks for giana.
- parts of the storyline are drawn, just minor work is left.
- when time comes, we need few translators, who will localize the game into their mother tongue. so far there is an english version and a pretty poor german translation. basically everything is possible if we have a translator: french, spanish, hungarian, finish, swedish, whatever… but for this we will need you! you can already start posting in the comments, we will get back to you. english, french and german are already covered.
if we keep the speed as it is, we hope to pull the game out by around new year, but this shouldn’t be a promise
Post your comments on the official dev blog: http://www.gianas-return.de/
The game Kojote mentioned in his blog, Xump, is a pretty nice game btw:
Download it here: http://www.psilocybindev.org/xump.php
Judging by what Kojote wrote, they're also working on Poussin, a successor to Xump
Yes, Kojote is quite busy with homebrew games. I've enjoyed Giana's Return on the GP32 very much and since then, I look forward for the finished version. If it's done, I might do a port to SEGA Saturn, if the code is relatively portable.
You know, porting to Saturn still is a special thing, as common used libraries like SDL or OpenGL are not yet available for Saturn. All GFX and SFX file formats need to be converted and the related code needs to be rewritten. But Giana's Return is worth the work and worth to wait for.
Wow, I had thought it was dead. I'm glad to see it's not.
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