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Thread: HR-D progress credits and ect -- mainly just for me as a data bank...lol --

                  
   
  1. #1
    Senior Staff Artist PSPdemon's Avatar
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    Post HR-D progress credits and ect -- mainly just for me as a data bank...lol --

    this is just a log of progression....nothing more and nothing less ( to keep my in focus of what i have to do and whats done... )

    NYS = Not Yet Started
    NYF = Not Yet Finished ( but is being worked on )

    ------------------------------------------------------------------

    --Weapons--

    -Human Weapons

    Rocket Launcher
    Shotgun
    Sniper Rifle
    Assault Rifle
    Pistol
    Flame Thrower
    Grenades

    -Covenant Weapons

    Needler
    Plasma Rifle
    Plasma Pistol
    Sticky Grenades

    --Maps

    Beaver Creek - NYF ( working on getting more details into it )
    Hang em High - NYF ( got some of the architexture done... )
    Wizzard - NYS

    --Menu

    Menu GFX - NYS
    Menu sounds - NYS

    --Source edits and additions

    Names changed - PF
    Threewave CTF addition - NYS
    Frame edits to the models - NYS
    Grenades ( both sticky and regular ) - NYS
    Adding more weapons - NYS
    Editing more menu features - NYS

    --Eboot

    Eboot muisc - NYS
    Eboot gfx - NYS

    --Credits

    PeterM and cswindle for allowing me to use Quake V3
    HardHat for compiling Quake V3 and helping with edits and scripting
    buildit92 for resourcing
    inside3D.com for there tutorials ( yay! )
    Tomaz for helping me threw being a Quake 1 noob
    1timeuser ( Captin 1time ) for helping me with mapping
    weaselboy246 for being my DS tester
    ---------------------------------------

    Completed numbers

    Weapons - 1/11

    Maps - 0/5

    Menu - 9/56

    Source additions - DAM THAT ROKO.....HES GOD

    SFX - 1/--- ( more should come soon...easily )
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  2. #2

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    Hey PSPDemon. Since you've been busy lately, hard to get in contact . Anyways, downloaded QuarK and I am having alot of fun with it. ALOT easier than GTKRadiant was for me (it actually has textures!!). :thumbup:

  3. #3
    Senior Staff Artist PSPdemon's Avatar
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    Hey PSPDemon. Since you've been busy lately, hard to get in contact . Anyways, downloaded QuarK and I am having alot of fun with it. ALOT easier than GTKRadiant was for me (it actually has textures!!).
    QuarK is good for importing and ect....but i found it to corrupt during saving sometimes.... i know because of past experience with it.... ( like that sprite bug )

    mapping for me is harder in QuarK and it wont compile my maps into BSP's..... so yea....

    however, i use a combination of GTK and QuarK to get it to import it all

    as for me being busy.....its been hell on earth ( which it may be extended...... -_- ) so im having trouble getting on and spending time.....

    but ill get on it ( or atlest try tonight to work on somthing )

    Thanks for Everything,
    PSPdemon
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  4. #4

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    I got QuarK to compile with the hmap2 compiler, works real well.

  5. #5

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    Here's TF Sniper Rifle, though there is no pickup model

  6. #6
    DCEmu Legend Cap'n 1time's Avatar
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    modified your list a little bit (you had me listed as a scripter which i initially said I would do :P)

    The maps are coming a long nicely, i have at least 3 that I feel pretty good about that need to be textured and entities added. Roko said he would help with that.

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