Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 31

Thread: PC Games on PSP??

                  
   
  1. #11
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    16
    Rep Power
    0

    Default

    Quote Originally Posted by DimensionT View Post
    Well, you obviously don't know what you're talking about. That constitutes as being a newbie in my book.

    1GHz for the entire game? That's not the size of the game, it's what's required to run it.
    I didn't know you had, none the less needed a book...I know it's not the size retard, its not gigabytes, jeez. No, it doesn't require 1GHz, at any time during the game to run it, also the source code, thats not the question. Say that the source code is in hand, just a memory problem, which can be fixed. And it wouldn't be distributed, because yeah, that would be illegal, that's why it's for personal use only. Thats why I asked in the beginning, if it was possible. "nearly impossible" means nearly, but not.

  2. #12
    DCEmu Pro hodgy47's Avatar
    Join Date
    Dec 2006
    Location
    Newcastle, UK
    Posts
    673
    Rep Power
    71

    Default

    Quote Originally Posted by Jube View Post
    I didn't know you had, none the less needed a book...I know it's not the size retard, its not gigabytes, jeez. No, it doesn't require 1GHz, at any time during the game to run it, also the source code, thats not the question. Say that the source code is in hand, just a memory problem, which can be fixed. And it wouldn't be distributed, because yeah, that would be illegal, that's why it's for personal use only. Thats why I asked in the beginning, if it was possible. "nearly impossible" means nearly, but not.
    1. That kind of abusive crap wont get you any help here so kerb the "retard" crap

    2. how hard can it be? As hard as perverts knob in a brothell.

    3. By the time you take out all the stuff just get near if at all it wouldnt be worth playing anyway

    4. if you can code that well why not turn your attention on doing something for whole psp community instead of just being rude.

    5. Dont reply with a barrage of abuse at me cos it will get you nowhere.

  3. #13
    GP2X Coder/Moderator
    Join Date
    Jan 2006
    Posts
    1,678
    Rep Power
    87

    Default

    To answer your specific question about Star Wars: Empire at War, is it possible, short answer: no.

    Longer answer: The steps required to even get it near the PSP format would be:
    - Get the source code
    - Change all the platform specific code to work on the PSP
    - Run and see what happens
    - Too large an ELF size? Find some way to trim the code and any static data in the code to make it fit
    - Runs too slow? Profile and find where the bottlenecks and optimise till it runs at a decent speed
    - Game crashes due to running out of memory? Find out what is taking the memory and why. Is it the collision data? Is it the textures? Sounds? Meshes? AI pathfinding? Decompression? Can this be reduced

    Chances are that it isn't going to happen at all due to one or more reasons listed above but it is (pie in the sky) theoretically possible although it would take a full team a considerable amount of time to even get close and even then they may find it is actually impossible to get it running at fullspeed.

  4. #14
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    16
    Rep Power
    0

    Default

    Quote Originally Posted by hodgy47 View Post
    1. That kind of abusive crap wont get you any help here so kerb the "retard" crap...Dont reply with a barrage of abuse at me cos it will get you nowhere.
    What I said had reason, if you would read the first posts you would yourself know this, but I guess not, I wasn't trying to offend anyone until I was offended, nothing serious was meant by what I said, and am sorry if anyone was hurt by what I said, and the whole PSP Community? I don't think the community would want, or need help from me, there are already coders and programmers all over.. Yaustar, thank you so much, your the only one who actually answered what I wanted to know. It wasn't just for Star Wars Empire at War, but that was one that I wanted to do, I just wanted an idea of somethings. I would never do it for all because of the legal issues of course.. I doubt I could have accomplished anything with Doom 3 right? But, once again I want to thank yaustar, for answering my question. I also want to say sorry if I have offended anyone, or if I came off rude to anyone.

  5. #15
    DCEmu Pro hodgy47's Avatar
    Join Date
    Dec 2006
    Location
    Newcastle, UK
    Posts
    673
    Rep Power
    71

    Default

    Quote Originally Posted by Jube View Post
    and the whole PSP Community? I don't think the community would want, or need help from me, there are already coders and programmers all over..
    If you can code believe me there is always a place for you coders are always needed and why not write your own homebrew games.

  6. #16
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    16
    Rep Power
    0

    Default

    Quote Originally Posted by hodgy47 View Post
    why not write your own homebrew games.
    Heh..Too many reasons, I like stuff "perfect" kinda like a person with OCD, but not that extreme. I know it sounds dumb, that that would be perfect for me wanting the code to be perfect, but it's just aggravating. I don't start any homebrew games for the same reason. I thought of making a port of the Star Wars Empire at War game, because I felt too lazy to code the other one, plus, I forgot about settings for the game and such, I was just thinking about the actual game, not saving or settings, I still don't doubt that I, or anyone else couldn't do it if their mind was set on doing it, but oh well. Besides, all of the coding and programming teams are full right? I wouldn't even know where to go >.>...

  7. #17
    DCEmu Pro hodgy47's Avatar
    Join Date
    Dec 2006
    Location
    Newcastle, UK
    Posts
    673
    Rep Power
    71

    Default

    thats why you write homebrew, get yourself noticed and most homebrew has bugs or glitches at first so dont let minor imperfections hold you back

  8. #18
    DCEmu Pro dark heart's Avatar
    Join Date
    Jun 2006
    Age
    32
    Posts
    503
    Rep Power
    73

    Default

    Heh..Too many reasons, I like stuff "perfect" kinda like a person with OCD, but not that extreme
    I'm accustomed to that. the short term is perfection artist.

    glad you guys sorted it out before there was too much flaming.

    oh and Jube, you might want to get into modding, it's easy to learn and you might be able to make a clone of star wars for the quake 2 port.

  9. #19
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    16
    Rep Power
    0

    Default

    Quote Originally Posted by dark heart View Post
    oh and Jube, you might want to get into modding, it's easy to learn and you might be able to make a clone of star wars for the quake 2 port.
    Well I'll see, heh, theres too many places too start. I'll give it a shot I guess.

  10. #20
    DCEmu Pro dark heart's Avatar
    Join Date
    Jun 2006
    Age
    32
    Posts
    503
    Rep Power
    73

    Default

    well if you need any resources, give a shout.

Page 2 of 4 FirstFirst 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •