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Thread: QuakeDS release 3

                  
   
  1. #51

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    Quote Originally Posted by superduffman2 View Post
    I said good port... I'll still have to see about the code
    Whew, that's a relief!

  2. #52
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    Where do I get the wad for this?

  3. #53

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    Ugh. Buy the game. Download the demo from the id site. It's all on the web page - make sure you read it!

    PS: Quake doesn't take wads, it takes paks.

  4. #54

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    works great, but i have a small problem with the exram version(problem in both versions AND Q2DS, but most problematic in Q2DS and QDS exram)

    i have an M3 real with rumble-ram pack
    it DOES work, however only if i do the following:
    remove the rumble-ram before starting the game, and putting it back between the game actually starting with loading, and the ram being checked.

    if i don't do this the game will try to use the rumble part of the card as ram or something.

    it freezes the loading, and will cause a constant rumbling.(loading freezes with as last the "fat init" text in the display)


    if i do the removing/reinserting like mentioned above it works, but that really makes a game out of loading.

    note that this is not the only homebrew that creates uncontrollable rumbling with my rumble-ram

  5. #55

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    What happens if you force detection to a certain type of RAM card?
    The M3 Real RAM pack is unsupported, so YMMV with this card. I can only support it once someone buys me one! Slot-2 RAM is a seriously fine art...

  6. #56

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    i just checked.
    it appears the problem occurs when the game is checking on what storage device it's data is located.

    it asks the rumble/ram if it got files on it's file storage space(which it doesn't have) so it responds with rumbling, which the game reads as "no response" so it keeps waiting.

    the RAM is 100% supported in auto-detect.

    i'll just have to startup without ram, and use R to enter the ram selection screen, where i insert the rampack.

    it works fine that way, but it's annoying if i forget to do it.

    EDIT:just checked quake2DS and there i get a guru error(with the debugging version i found in a different topic i see a DS_abort() error)
    Last edited by thedicemaster; April 21st, 2008 at 20:41.

  7. #57

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    Ok, let me get this straight
    a) regular Q1 works fine?
    b) exram Q1 hangs up on the fat init?
    c) Q2...does what on fat init?
    d) other homebrew does this too?

    This is very odd!

  8. #58

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    like this:
    1 all quakeDS versions(1 and 2) hang at fat init and cause constant rumbling if i have the rumble-ram inserted on the "fat init" stage of loading.

    2 if i insert the rumble-ram after fat init all work fine, except quake2DS which generates a guru error.

    3 some other homebrews have the rumble bug too.

    a good homebrew to look at if you wish to fix the rumble bug is probably DSlinux www.dslinux.org which has good RAM support, file management, and no rumble bug.

    but i think the only way to fix it is by making a version without slot2 filestorage support.

  9. #59

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    I'm gonna bet money that it's a dldi problem. That line where it has problems at the "fat init" line is literally where I start up the dldi system - nothing fancy. RAM has no been initialised by the point so I'm gonna point my finger squarely at dldi!

  10. #60
    DCEmu Newbie Danief's Avatar
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    sorry to bump this post... but i just have to tell you how awesome this is! i just barely got around to doing it, and you ARE THE MAN!

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