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Thread: QuakeDS release 3

                  
   
  1. #61

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    ram/rumble problems will no longer be an issue for me.

    my rumble-ram died.
    going to replace it with an ez-flash 3 in 1.
    i believe with that one it's impossible to get this problem, since from what i understand at any given time it's either ram, gba-storage or rumble depending on your settings.
    and not like the M3 rumble-ram which is rumble and ram at the same time

  2. #62
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    any chance of wifi ever hitting this game?

  3. #63
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    I've said it a few times before but this is an awesome port and it's definitely the smoothest version so far, well done mate
    That said... I have found a problem and it's almost certainly a ram issue- on the wind tunnels level on the standard ram version there are parts that grind to a couple of fps at certain parts (just noticed trying to load the level again from a save that it won't load from that save now too, it hangs when loading)

  4. #64

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    Yeah RAM problems accidently crept back into this version - something that I should be able to address with devkitARM r22 if I get the time.
    And a wifi build is available from the web page...look for it! No adhoc though. If someone writes a sound adhoc library I'll use it.

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    lol, still posting in an old, but very good thread.

  6. #66
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    hey has anyone managed to mess around and get a bot to work either DM or co op ive tryed a few but no previal issue with editing cfg file to execute the bot 8((( any help would make me quakey happy while on lunch at work 8) also help me stop smoking again lol

  7. #67
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    Quote Originally Posted by simonjhall View Post
    Yeah RAM problems accidently crept back into this version - something that I should be able to address with devkitARM r22 if I get the time.
    And a wifi build is available from the web page...look for it! No adhoc though. If someone writes a sound adhoc library I'll use it.
    how would i install it?

    and, in the next version your controls should be saved. when you hit save. i have to re apply them every time.

  8. #68

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    If it doesn't save when you press save then there's something wrong with the dldi driver, not my code I'm afraid!

  9. #69
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    simon have you been able to get any bots to work with your work

  10. #70

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    Yes it was designed to be able to play mods and total conversions and someone even released a DS-specific pack that included bots. Rocket arena or something?

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