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Thread: QuakeDS release 3

                  
   
  1. #41

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    It worked well, if we do not count a little lagg.
    Thanks. It was patched for GBAMP.

  2. #42

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    Is it possible to set the backround music to play some mp3 songs of my own? I `would be cool.

    And if it is, I would like to know how.

  3. #43
    DCEmu Newbie sukhi-2006's Avatar
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    This game rocks on ds and it became superb great work.

  4. #44
    DCEmu Newbie sukhi-2006's Avatar
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    does it only use quake 1 pak files, can it play any other pak files if yes which ones.

  5. #45
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    Ah fro gods sake read back a bit.

  6. #46
    DCEmu Newbie superduffman2's Avatar
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    Question compiling?!

    Hoping someone can point me in the right direction..

    Im trying to compile the QuakeDS source v271007. have devkitPro installed & devkitARM v21 (I using v21 because of another proj) & am getting this error when trying to build from a dos prompt.

    Spoiler!


    Im guessing, how would I make the object file "ds_main.o"?

  7. #47

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    Problems you may encounter
    a) the makefile's geared for cygwin, so you'll get better results building it with that
    b) you need the DKA compilers and tools etc in your path, hence you getting the error about arm-eabi-g++ not being found
    c) that version doesn't build with r21 of libnds, it needs r20. My WIP stuff works with r21, though.

    Why are you trying to compile it, anyway?

  8. #48
    DCEmu Newbie superduffman2's Avatar
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    Default Doing some research

    Im doing some university research into DS Wifi.. ad-hoc & so on.
    So just wanting to see what your code is like(really good port)

    a)Check!(got)
    b)DKA/tools?
    c)Can I install the two versions on one machine?.. WIP?

    Big Thanks.

  9. #49

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    You wanna use my code cos you think it's an example of good code?!! You picked the wrong project my friend :rofl:
    Seriously, the original code is not nice code plus my hackery to make it work is bad code. Finally all the original code that I added was written using the above two 'styles'. Avoid like the plague! Why do you think I've not touched the game in months?

    Anyway

    DKA = devkitarm. The tools are things like ndstool and dlditool. Nothing too extravagant.

    different libnds: sure, just modify the makefile where you see references to -I and the includes for the libnds stuff to point at where you've got the r20 includes. Never tried this myself, but it should work.

    Apologies for the build system btw, it's basically a hacked SVGA Linux Quake makefile (hence the target being named squake.elf). With Q2 I wrote it from scratch because I hated the makefile for the original game!

  10. #50
    DCEmu Newbie superduffman2's Avatar
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    I said good port... I'll still have to see about the code

    Ok, I know bit about make file/devkitarm stuff.

    Going to give it a blast now

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