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Thread: Do These Emulators Exsist...

                  
   
  1. #11
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    Quote Originally Posted by o2byzst
    Okay, Quzar point taken. I agree that since Nintendo made the games then it would be much easier to port them over. However, since we've been able to emulate old SNES, NES & even Genesis titles on the PSP it should'nt be that hard to create some type of emulation to do it. Although, if we go by your line of reasoning (and it's a good one) we should be able to at the very least emulate old PS1 titles to run on the PSP.

    Then again, coders are focusing more on perfecting the other Emulators (NES, SNES, Genesis) than to put attention over to creating other emulators. They've got plenty of time since the PSP doesn't really have anything major to offer, game wise that is. Later this year, September I think, Medievil Resurrection is being released. Resurrection is basically a port of the old Medievil from the PS1 with some fancy new graphics and a couple new addins. Then you've got Burnout legends, a scaled down version of the regular burnout games - kinda like combining Burnout 3 with Burnout Takedown.

    It seems like someone should be reverse engineering some of these types of things to give us a good starting point to work with. Just my point view anyhow. I would still like to see a quality GBA emulator though.
    You miss my point. Porting code has nothing to do at all with emulation. Emulation requires many times the speed whereas porting require, well, only exactly the same speed, and in many cases, less speed because you can modify it to take advantage of whatever particular hardware you are using.

  2. #12
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    Quote Originally Posted by nexis2600
    The problem with all emulators right now is we are porting pc emulators that have much higher specs, So less is optimised. As well VBA is one of the few gba emulators where accuracy is more important then speed. With a lot of solid work the speed can be increased or better yet if a real gba emulator was writen from scrach using the psp's gpu to accelerate the 2d rendering, you could see an emulator running at much better speed.
    One of the main issues with emulator porting that I seem to have found over time is that usually the fast emulators are not open source, and the accurate ones are. It seems to reflect 100% on the nature of the four things, but it simply leaves a more complete emulator from which to optimize. (the exception to the observation is of course the emulators which are fast because the author dropped them before being able to become that accurate, such as NeoCD).

  3. #13
    DCEmu Newbie Bus1nessboy's Avatar
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    How can a sega saturn emulator be so impossible to make if people have been able to get even a playstation emulator running (at 4-5fps at the moment, but still running none the less) on PSP.

    You would think that the newer systems would be even more impossible to run but the saturn (A very old system) is impossible that just does'nt make any sense to me.

    By the way if you have'nt heard about the ps1 emulator just check pspupdates.com it is brand new news(as of july 14), you can't download it yet but hopefully soon.

  4. #14
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    Quote Originally Posted by JIMMYJOE
    that really sucks that its impossible to make a good saturn emulator
    I would love to be able to play the original guardian heroes, panzer saga, shining force III, shinning the holy ark and dragon force on my pretty little handheld PSP.....sigh
    Theres not even a very good Saturn EMU for Computer which I would have been happy with even... I hate my Saturns internal Battery....seems evrytime I boot it up the battery I just replaced has died....but then I am not sure of the time in between bootups...lol months many months

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    Quote Originally Posted by Bus1nessboy
    How can a sega saturn emulator be so impossible to make if people have been able to get even a playstation emulator running (at 4-5fps at the moment, but still running none the less) on PSP.

    You would think that the newer systems would be even more impossible to run but the saturn (A very old system) is impossible that just does'nt make any sense to me.

    By the way if you have'nt heard about the ps1 emulator just check pspupdates.com it is brand new news(as of july 14), you can't download it yet but hopefully soon.
    um... the saturn is many times more powerful than the playstation, especially in terms of power required to emulate. Currently the best (open source) saturn emulator barely runs on 2ghz machines and can't play all to many games.

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    Quote Originally Posted by parabolee
    N64 - look at the xbox N64 Emu's, they still arn't very good. A lot of games don't work and many are buggy.
    i have surreal64 xbox, and it works just fine. no games have anything which causes them to be unplayable

    but the psp only has a 4MB video card, and a very low amout of RAM, so i doubt any N64 game will ever even be playable on psp

  7. #17

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    It's probably not impossible to get a saturn emu running, but the architecture was very complex and VERY hard to get a decent speed in emulation, like the above posters say even high end PC's can't run any Saturn games at decent speeds.

    Don't be fooled by the PS1's superior looking games, the Saturn was a complex machine which had two large side effects -

    1. It was hard for developers to create games for it.

    2. Emulation of the machine is hard as hell.

    Both suck hard for us, it was one of Sega's biggest mistakes mainly because they threw the 3d acceleration chips in at the last moment.

  8. #18

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    Really? last time I tried I still couldn't get - Rouge Squadron or Shadows of the Empire to play at all on Sureal. Sure Goldeneye and Perfect Dark run but it's hard to play with the wierd control setup.

    Only game I found playable (that I wanted to play) was Mario 64.

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    Saturn is harder to emulate because its not very well documented for emulation. As well due to the setup of the system's cores it makes it very difficult to reverse enginere.

    Ps1 is much easier since its well documented and emulated. It used a very common mips core as well was much more commonly used comercialy so more developers out there knew the systems in and outs.


    Quote Originally Posted by quzar
    um... the saturn is many times more powerful than the playstation, especially in terms of power required to emulate. Currently the best (open source) saturn emulator barely runs on 2ghz machines and can't play all to many games.
    I have to disagree on that. The saturn was not more powerful. It was a bit better at 2D then ps1 but the saturn's 3d chip was thrown in almost at the last min which broke a lot of the system.

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    i hate it when people say that. There is 0% evidence that the saturn's 3d chip was 'thrown in'.

    And there is a great amount of documentation for each chip in the saturn, moreso that many systems, the problem is that many of the popular games used very different methods to do things, causing problems. It was overall just a very complex deal, both hardware and software.

    also, i didn't mean that in performance or appearance it was many times more powerful, just that it was more powerful in those two, then many times more powerful in terms of ability to be emulated.

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