Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 40

Thread: Scorched Earth for PSP

                  
   
  1. #11
    DCEmu Coder
    Join Date
    Jun 2005
    Posts
    36
    Rep Power
    0

    Default

    It'll work better soon. I was wondering why the bullets were moving so slow, and discovered some leftover debugging code that I forgot to remove. Also, I discovered that I never added scorched.c (the main file) into the uploaded archive. I've got to be more careful.
    I hope to have an updated version tomorrow. I'm also trying to write some simple AI for computer tanks. Let's see if I can get that working by tomorrow.

  2. #12
    DCEmu Newbie
    Join Date
    Jun 2005
    Posts
    13
    Rep Power
    0

    Default

    How do you know if it's open source?

  3. #13
    DCEmu Newbie
    Join Date
    Jun 2005
    Posts
    13
    Rep Power
    0

    Default

    LAST CALL README.TXT

    ========================TABLE CONTENTS============================
    1. INTRODUCTION
    Goal of the Game
    Shifts
    Mixing Drinks
    Dealing with Customers

    2. MINIMUM SYSTEM REQUIREMENTS
    Macintosh
    PC
    Installation and Preferences Folder
    Optional Downloads
    Screen Resolution
    Color Depth

    3. STARTING LAST CALL
    Auto-Run Enabled
    Auto-Run Disabled

    4. TROUBLESHOOTING
    Contact Information
    If You Trouble Starting the Game Under Windows

    5. FAQ

    6. DON'T DRINK AND DRIVE
    ========================TABLE CONTENTS END=========================


    Welcome to Last Call!
    NOTE: This help document is located in the Help folder and can be viewed without starting Last Call. To do this, open the file "index.htm" using your web-browser. This document is also available in PDF, MS WORD, Plain Text, and RTF formats. To access these files, open the Help folder and then select the "Help File in Other Formats" folder.

    1. INTRODUCTION

    Goal of the Game
    The goal of Last Call is to earn tips. To earn tips, you must mix drinks quickly and accurately, as well as deal with your customers. Drinks range in difficulty from the no-brainer vodka shot, to the Alabama Slammer. Last Call features twenty patrons, each with distinct personalities and quirks. As with life, there are other more subtle goals. These will become more apparent as you play and enjoy Last Call.

    Shifts
    Your evening is divided into "shifts" or "levels." Last Call features over a dozen levels. Each level sports progressively harder recipes, and customers become more impatient. Successfully completing a level takes you to the Bonus Free Shot Round, which tests how quickly you can serve simple shots. If you manage to keep up, you will earn great money and learn the location of ingredients.

    Later shifts feature harder recipes, new outrageous customers, and over-the-top antics. In the unlimited Drink Specials Mode you can practice any recipe and earn tips while learning the location of all the ingredients and tools.

    Mixing Drinks
    As the Last Call bartender you have a full bar at your disposal. To master the game you must learn a number of bartending techniques, as well as some popular and not-so-popular recipes. Level One begins with easy drinks and sufficient time to consult the recipe book. Hone your skills early - you will need the speed.

    Dealing with Customers
    Managing your customers is a big part of bartending. By using the buttons on the bottom of the screen, you may interact with your customers - carding, flirting, taking their order, serving their drink, handing them drink tickets, and bouncing. The vibe is in your hands. As the night progresses, your crowd will get rowdier and more interesting. Remember, above all, to card your customers and don't serve anyone under 21. It is the law. Also, just because someone is of legal age doesn't mean you should serve him or her. Serving someone who is noticeably drunk and incapacitated is also against the law.

    Have fun!

    2. MINIMUM SYSTEM REQUIREMENTS

    Macintosh
    Mac OS 7.6, 8, 8.5, or 9
    Power PC 603e 180 MHz or faster (604e 200 recommended)
    32 MB Free RAM (48 MB recommended)
    8X CD or Faster
    640 x 480 monitor in thousands of colors, or better
    QuickTime(tm) 3.0 or higher (optional)

    PC
    Windows(r) 95/98
    Pentium-166 MHz (Pentium-200 recommended)
    32 MB RAM
    6x CD or Faster
    640 x 480 monitor in thousands of colors, or better
    Windows-compatible Sound and Video Card
    DirectX 5 or higher (optional)
    QuickTime(tm) 3.0 or higher (optional)

    Installation and Preferences Folder

    Last Call is designed to run from the CD-ROM drive. There is no installation required.

    Last Call will automatically create a Preferences folder called "Last Call" on your hard drive. This folder holds the Last Call game preferences, a high score chart, and any saved game files you've stored. On the Macintosh, this folder is located inside the System Preferences folder. Under Windows, it is located under the Windows System folder. Last Call does not use or alter the Windows Registry file.

    Optional Downloads

    QuickTime(tm) (Mac or Windows)
    If you have QuickTime 3.0 or higher installed, you will see an opening video before the game. If you don't have QuickTime installed you will see a montage instead. Visit the following URL to download the latest version of QuickTime:

    http://www.apple.com/quicktime/

    DirectX (Windows only)
    Last Call has very rich sound design, with up to 7 audio tracks playing simultaneously. For optimal sound performance under Windows, install DirectX 5.0 or higher (which includes DirectSound). Most Windows systems already have DirectSound installed. Last Call works well on Windows systems both with and without DirectSound. If you experience lags in sound performance and do not have DirectSound installed, download the installer from the URL below.

    http://www.microsoft.com/directX/

    Screen Resolution
    On Windows-based PCs that support switching the monitor resolution on the fly, you will be asked if you want to change the screen resolution to 640 X 480. Select "Don't Change" to leave your monitor resolution unchanged. When learning the recipes, it is helpful to leave the monitor at a higher resolution so that you can position Last Call's movable recipe book outside the game window (so that it doesn't obstruct your view of the bar or the customers). If you would instead like to play Last Call "full screen," select "Change" to switch your monitor to 640 X 480. (Your original screen resolution will be restored when exiting Last Call.) If you don't want to be asked again in the future, select "Don't Ask Again", in which case you will need to set the screen resolution manually if desired. Delete the LastCall.PRF file from the Preferences Folder described earlier to reactivate this feature.

    On the Macintosh, the screen resolution can be set manually using the Monitors & Sound control panel.

    Color Depth
    Last Call is designed to run in thousands or millions of colors (16-bit or 32-bit color, sometimes called "high color" or "true color." If using only 256 colors (8-bit color) the interface won't look very aesthetically pleasing. In that case, Last Call will ask you whether it should set your monitor to a higher color depth.

    3. STARTING LAST CALL

    Last Call will run automatically when you insert the CD-ROM if you have Auto-Run enabled. If not, follow the directions below to start the game manually.

    Auto-Run Enabled
    Quit any open applications and insert the Last Call CD-ROM into the drive. Last Call will start automatically.

    Auto-Run Disabled
    PC: Select START and RUN from the Windows 95/98 taskbar. Type:
    D:\LastCall.exe
    where "D" is your CD-ROM's drive letter. If your CD-ROM is not drive "D", use the appropriate drive letter in place of "D". Press ENTER.

    MAC: When you insert the CD, the top-level window should open automatically. If not, double-click the Last Call CD icon (martini glass) to open it. Then, double-click on the Last Call program (also a martini glass icon) to start the game.

    The game will not run without the original CD in your CD-ROM drive.

    NOTE: We recommend that you QUIT ALL OTHER OPEN APPLICATIONS before running Last Call. Last Call is a very rich multimedia simulation. It will perform better if more RAM is available.

    4. TROUBLESHOOTING

    Contact Information
    Please consult the Troubleshooting section of the Read-Me file on the CD-ROM or http://www.lastcallgame.com before contacting technical support at [email protected] or 1-303-739-4020.

    If You Have Trouble Starting the Game under Windows
    In some rare cases, the Last Call Bartending Game will not be able to start up due to missing files on some older Windows systems. If you receive an error dialog that says something like "This Application Requires the Shockwave Player" when attempting to start Last Call, you should cancel the error dialog and then run the Runtime installer provided in the Support folder to remedy the problem. You do NOT need to download and install Shockwave to run the game.

    5. FAQ
    An up-to-date FAQ can be found online at http://www.lastcallgame.com/lastcall/faq.htm

    6. DON'T DRINK AND DRIVE

    Last Call is a fantasy bartending game - with virtual money, virtual booze, and virtual vomit. We have tried to make the game as realistic as possible. However, it fails in a couple important respects. The choices you make when drinking or serving drinks can have a severe impact on you and the people around you. Make intelligent decisions BEFORE you have your first drink. Don't drink and drive - designate a driver. Call a taxi for yourself, your friends, and your customers.

    Consult the following URLs for more information:

    Mothers Against Drunk Driving - http://www.madd.org

    National Clearinghouse for Alcohol and Drug Information - http://www.health.org

    Alcoholics Anonymous - http://www.alcoholics-anonymous.com

  4. #14
    DCEmu Newbie
    Join Date
    Jun 2005
    Posts
    13
    Rep Power
    0

    Default

    The total .zip is 255 mb


    http://www.cutlercreative.com/index.htm



    **This game is in need of a revival, you can't even get a demo anywhere's anymore**

  5. #15
    DCEmu Coder
    Join Date
    Jun 2005
    Posts
    36
    Rep Power
    0

    Default

    Look for any legal info. Was there any text with legal info in it? Was there some note on the CD pack that says that "By breaking this seal, you agree to blah blah blah"?
    Fron a quick glance at the instruction, that the fact that Amazon.com is selling the game (if it's the same one), I don't think it's open source, but I could be wrong.

    Edit: I don't see a download that's 255 MB. I do see a downloadable DEMO that's 26 MB.

  6. #16
    DCEmu Newbie
    Join Date
    Jun 2005
    Posts
    13
    Rep Power
    0

    Default

    Sign onto a IM so we can talk more fluidly for now, i'm nmarnier on AOL and MSN

  7. #17
    DCEmu Coder
    Join Date
    Jun 2005
    Posts
    36
    Rep Power
    0

    Default

    Well, here's my next release! Now we've got some simple AI and a crappy menu system. The AI tank isn't very smart, but can you go up against 3 of them? That's right, now you can get 2 to 4 tanks, all selectable to be Human or Computer controlled. The AI tanks have two different settings: fire on any tank other than itself, or fire only at humans (then turn on each other.)
    Also, you can turn on a feature to see the info of the CPU tank before it fires, for debugging purposes.
    Also:
    -fixed display problem that caused massive slowdown while the bullets were flying.
    -remembered to add scorched.c (my bad!)
    -got falling tanks working (although the red tank sometimes falls further down for unknown reasons...)
    -Did I mention the menu system? Press SELECT while adjusting tank power/angle, or when the bullets are flying to get back to the main menu.

    I do find that occasionally the program pauses after all the bullets are gone. It probably thinks that there's an active bullet, but there is none. You can press the Triangle key to continue. This key causes the firebullet routine to stop and let the tanks adjust for the next shot. This can be used during regular play to cancel shots also.

    Also, sorry, but I didn't see my PMs until a few minutes ago.
    djarcas, sure, I'd like to get some sound in here. Can you do the same type as the original?
    MarnieR, I'm a little burnt out right now, and I have some personal family business tomorrow. Maybe later in the week.

  8. #18
    DCEmu Legend Cap'n 1time's Avatar
    Join Date
    May 2004
    Location
    Right behind you...
    Age
    37
    Posts
    4,547
    Rep Power
    121

    Default

    cool!

    suggestions in future releases: mabey more of a psp themed title? new artwork? new original weapons or remakes of thoes found in worms (hail to the holy hand grenade!)

  9. #19
    DCEmu Newbie
    Join Date
    Jul 2005
    Posts
    14
    Rep Power
    0

    Default

    RomShark - is there a way to get hold of you outside of the forums?

    [email protected] on msn if you run that!

  10. #20
    DCEmu Pro Cross's Avatar
    Join Date
    Jun 2005
    Location
    Tucson, AZ
    Age
    42
    Posts
    527
    Rep Power
    75

    Default

    lol I have to try this....I still play pocket tanks on every computer I own.

Page 2 of 4 FirstFirst 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •