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Thread: Angband 3.0.6 for PSP v0.1

                  
   
  1. #1

    Default Angband 3.0.6 for PSP v0.3 (07/17)

    Updated my Angband 3.0.6 port to version 0.3 tonight. For those not familiar with the game, it's similar to the recently released Rogue Clone II, but much deeper (IMO anyways).

    The main improvements are the quick load time (about 1 second now instead of 40) and the larger playing area.

    Here's the complete list (from ReadmePSP.txt):
    - Fixed the slow loading. Now loads in just a second or two unless you delete certain files and it has to recreate them. [Gendal]
    - Expanded the view to be 80x33 instead of 80x25. Note: If you continue a character from v0.1 or 0.2, your town will still be the old size. The next time you start a character the town will be larger [Gendal]
    - The bottom line of the display is now reserved for the battery meter and the revamped macro interface. [abszero]
    - The macro 'stars' have been flattened to fit into a single line. They still behave the same way, just the five entries are all in a row. It's a little less intuitive at first, but the macro commands are intended to be short enough to memorize anyway. [abszero]
    - For the time being, SELECT is mapped to '*' (cycle through targets) and
    START is mapped to 't' (choose target) [abszero]
    - Font changes (new PSP buttons) and additions (arrow keys) [abszero]
    - Code cleanup and commenting [abszero]

    Here are a couple shots grabbed with the built in screenshot function (converted to PNG in photoshop).

    <img src="http://img339.imageshack.us/img339/632/shot0000dh.png">
    <img src="http://img310.imageshack.us/img310/5782/shot0015qc.png">

    Wraggster also still has some other interesting screenshots here.

    Please see the ReadmePSP.txt in the zip file for controls, known issues, disclaimers, etc. The zip includes executables for both 1.0 and 1.5 firmware PSPs as well as the source code. Hope you all enjoy.

    Feel free to leave bug reports or suggestions in this thread.

    -abszero

    V1.0 users will need to download the fixed version from http://psp-news.dcemu.co.uk/angband.shtml- there was acorruption once again.

  2. #2
    Won Hung Lo wraggster's Avatar
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    awesome news will take some screenshots

  3. #3
    Won Hung Lo wraggster's Avatar
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    hmm i get a crc error

    does anyone else ?

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    Won Hung Lo wraggster's Avatar
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    anychance of a reupload

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    DCEmu Legend Cap'n 1time's Avatar
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    i havnt tried it on my psp... but no crc error for me.

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    The 1.0 files seem to be corrupted, but the 1.5 works fine. Brilliant job, suprised how good it looks. I ported 2.8.3 to the DS as a proof of concept using the subpixel font I found over at gbadev. It's much faster than 3.0.6 on the psp, but it doesn't look half as good. I think I like it much better than what I started on the DS, enough that I am going to take a look at the source code you released. Though minus some speed updates and lack of sleep mode? you seem to have pretty much covered all the bases. Amazing first release, that's for sure. Love the macro menu =)

  7. #7
    Won Hung Lo wraggster's Avatar
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    uploaded a fixed version to my page linked above

  8. #8

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    Sweet, thanks wraggster. I saw your message earlier in the day and I can't say it surprises me... my connection is always breaking uploads. But anyways, I thought I'd go ahead and make a few changes to things I already noticed. Hopefully they will be done later tonight and I'll reupload then.

    Also, was it the zip that was corrupted or the EBOOT.PBP file itself? I don't have a 1.0 PSP so I'm not exactly sure if I'm making the 1.0 version correctly...

    -abszero

  9. #9
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    ! U:\Downloads\PSP\Angband 3.0.6.1.zip: CRC failed in Angband 3.0.6.1\bin_1.0\ANGBAND\EBOOT.PBP. The file is corrupt

    According to WinRAR anyways, so it's the zip file. Have you looked into getting Angband to gracefully fall asleep if you flip the power switch? Right now it just hangs hard and forces me to completly cycle the power. Just compiled your src myself and was going into look into it.

  10. #10

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    That's one of the things I'm trying to get done for v0.2 but it's not the one I'm currently working on. I guess my thought was that if it fails to exit most of the time when you press the Home button already (even though I have the callback and am suspending or killing all the threads), that a power callback probably wouldn't work any better at suspending things. But I'll play with it anyway. You're welcome to try and find a solution too.

    -abszero

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