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Thread: DOOM WAD's - The good and the working

                  
   
  1. #71
    DCEmu Newbie ap0calypse's Avatar
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    Heh, I got DOom64 wad to work now
    What was the problem?

    about the 'real' Doom64 - I have and it does...

  2. #72
    DCEmu Newbie ap0calypse's Avatar
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    I just had a look at the filesize of the original Quake pak file that I have and its 33Mb, I only have a 32Mb Memory Stick dammit!! So i will have to get a better stick at some stage so I can start modding Quake-Psp. Unless anyone knows a way to reduce this filesize?

    Anyway I shall continue testing more Doom wads and post them here...

    Latest merged(with Doom2.wad) wads tested:

    -WolfenDoom (original episodes), Excellent quality wad, a complete total conversion, if you are looking to play wolfenstein on your psp look no further than this Doom wad 10/10

    -WolfenDoom (nocternal missions), Another brilliant wad 10/10

    Im currently downloading Alien Vendetta wad(Ive heard its one of the best wads ever!) so i'll post my thoughts on this later...

    Check out this site for the wads listed above:
    http://doomdepot.doom2.net/doommisc.html#wads

  3. #73
    DCEmu Rookie bill00000's Avatar
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    What do I do with mods that have a deh file as well?

  4. #74
    DCEmu Newbie ap0calypse's Avatar
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    What do I do with mods that have a deh file as well?
    Just ignore those files, you will only need the wad file to merge with other wad files. So if you download a zip file that contains many other files just take the wad files and delete the others, unless you want to run them on your PC...

    WinTex only recognizes wad files...

    DEH files are like patches used to update a wad file in order for it to be played on DEH supported ports.

    I hope this answers your question

  5. #75
    DCEmu Rookie bill00000's Avatar
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    It did, thanks.

  6. #76

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    Quote Originally Posted by ap0calypse
    What was the problem?

    about the 'real' Doom64 - I have and it does...

    Im not sure what the problem was....me probably.

    Have you made it past the 5th level? Im stuck at the end of it....thers a big room with windows that has the yellow key thats neede to open the door to the Exit, but I cant figure out how to get it....Ive already flipped all the switches and killed all the enemies.....and when I go toward the Exit theres this very loud, very irritating screeching noise.....I hope the WAD isnt messed up.....

  7. #77
    DCEmu Newbie ap0calypse's Avatar
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    I haven't played that far into doom64 mod yet, I only test the first two levels of each wad and then I post them here and say that there 'working'.

    I have mostly been playin the wolfendoom mod, reminising about the birth of FPS games...

    Anyway i'll play through doom64(ive saved at the start of the 3rd level) and see if my copy does it too.

  8. #78
    DCEmu Newbie ap0calypse's Avatar
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    Have you made it past the 5th level? Im stuck at the end of it....thers a big room with windows that has the yellow key thats neede to open the door to the Exit, but I cant figure out how to get it....Ive already flipped all the switches and killed all the enemies.....and when I go toward the Exit theres this very loud, very irritating screeching noise.....I hope the WAD isnt messed up.....
    Yeah im getting the same problem. I think it may be a monster sprite is not being displayed on the screen (which is why you hear that sound) and you need to kill it in order for the barred doors to open.
    It appears that the "may ignore ***" warning message is important after all. I will merge the wad files again and see what element is being ignored and try and fix it...

    Ill post a solution later...

  9. #79

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    Yea, tahts what i figured....

    SO far every WAD Ive played has done this....I dont think its worth it IMO. Just stick with just the Doom and Doom 2 WADs....

  10. #80
    DCEmu Regular Sharkey's Avatar
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    Quote Originally Posted by Mourningstar
    Heh, I got DOom64 wad to work now.

    You all should play the real Doom64 for Nintendo64...it kicked ass!
    heh, i just want a psp n64 emulator.
    i have almost every rom the n64 has and im dying to use them on my psp.
    it could happen.

    @apocalypse, yup you did a great job,
    cant wait to se what you get working for quake.

    check my thread a few topics down from this one,
    ive started work on a few and got them working,
    i just dont have time to test many others.

    im mostly curious about getting qrack, fuh quake or one of the graphical enhancement mods to work.
    i havent been able to so far because they have to be started by their own exe, not quakes exe.

    other mods ive tried have worked pretty good though so theres fun to be had,
    your right qabout the sound though i hardly notice.

    btw, a 256 memory stick should be plenty of space and arent really that expensive if you shop around.
    you could probably get one at best buy for less than the price of a psp game.
    i hope this doesnt stop you from working on the quake mods.

    off topic: can someone tell me how to get my avatar working, when i go to avatar options all i see is the default ones and no place to put an address or upload my own, thanx.

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