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Thread: HRD Maps

                  
   
  1. #1
    DCEmu Legend Cap'n 1time's Avatar
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    Default HRD Maps

    Finally, I can submit to you guys my incomplete maps.

    Note, the ones that say final arnt actually complete, I just named them that and was too lazy to rename them. I'm counting on you guys to texture the maps and add entities. Also if you make any improvements please credit yourselves.

    This archive includes:
    Lengthwise - inspired by Longest from Halo 1
    Lock In - inspired by Lockout from Halo 2
    Middle Ground - inspired by Midship from Halo 2
    Thinned Out - inspired by Narrows from Halo 3
    Warlock - inspired by Wizard from Halo 1 and 2... It sort of sucks and I might either remake it or just remove it all together.

    Tell me what you think. If I have any updates, I'll post em here.

    Some of these maps assume that the draw distance issues wont slow gameplay down I figure that if fog can be added to the game most of our distance issues will disappear. A few of these maps should allow for the player to die if he drops below a certain Z coordinate. I'll let you guys figure that out though. Enjoy!

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    Lamentation - Inspired by Damnation from Halo 1.
    UPDATED

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    Slaughter House - Inspired by... nothing XD This will be fun with rockets I think. It needs Elevators in the corners opposite of the jumping platforms.

    This is the last new map I will contribute. I will work with Roko on cleaning up the maps. I might either go into helping with the modeling or the texturing after that. Hope my contributions help!

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    Here's my attempt at texturing Thinnedout. Personally, I hate the textures in Quake.

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    god we need high res lol

  6. #6

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    Here's Lockin. I think i'll change textures. Too green imo.

  7. #7

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    Quote Originally Posted by Cap'n 1time View Post
    Slaughter House - Inspired by... nothing XD This will be fun with rockets I think. It needs Elevators in the corners opposite of the jumping platforms.

    This is the last new map I will contribute. I will work with Roko on cleaning up the maps. I might either go into helping with the modeling or the texturing after that. Hope my contributions help!
    WAY too big, player cannot jump that high

    Also, in Lamentation. could you tell me where the teleports go to?

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    Quote Originally Posted by weaselboy246 View Post
    WAY too big, player cannot jump that high

    Also, in Lamentation. could you tell me where the teleports go to?
    Please correct my maps as you see necessary.

    I forget that you arnt that familiar with the Halo games.
    The Teleporters are always door way like things.
    Note the 2 on the far right side is up high on the platform, everything else is on the lower levels.

  9. #9

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    Quote Originally Posted by Cap'n 1time View Post
    Please correct my maps as you see necessary.

    I forget that you arnt that familiar with the Halo games.
    The Teleporters are always door way like things.
    Note the 2 on the far right side is up high on the platform, everything else is on the lower levels.
    figured that much, just wasn't sure about destination. I think the numbering helps XD

  10. #10

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    Ok teleports added. BTW if a player fell to the area below the 3 things sticking out, how would player get out? lol

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