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Thread: DS Halo and WoW

                  
   
  1. #1
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    Default DS Halo and WoW

    Hey all! I'm hoping to get some insight on this topic. I've started work on Halo port for the DS and was wondering if some other people would want to contribute to it. The code I have now is nothing ground breaking or spectacular as I have just started this project, but it's moving along quite nicely. I'm using N3D and am running in to a few problems with it. Perhaps someone can help me out, the problems I'm having are with the light source (it's just really flickery when you change the view) and the projection matrix (I'm really not even sure what or how it works, but I notice that with bigger maps it could be a problem). As for WoW, it's really only a concept, but WoW private servers use MySQL databases to store information, ie character location, items etc. Using that, one could build a client for the DS that accesses that information and renders it. If you need the specifics contact me, e-mail/MSN:[email protected], AIM:N3cr0s1s57. Waiting to hear back!

  2. #2

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    are you for real? i've only come across such people in my dreams...

    unfortunatley i have no programming skills, but i can get around some very basic 3d modelling (very basic)

    seriously, though, if i so much as see master cheif driving around on a banshee on the ds screen i shall cut my own leg off and give it to some starving dogs :thumbup:

    and so far it's looking like my leg's going to loose

  3. #3
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    I've got no skill at programing but good luck!

  4. #4
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    The modeling shouldn't be difficult as I've been extracting them from the actual game. But thanks for the offer :-)

  5. #5

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    wow, you make this work, we might see someone put the marathon (bungee software ftw) series on ds.

  6. #6
    DCEmu Newbie LBI Surf's Avatar
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    This would be incredible. If this works, I'll definitely do anything it takes to run it on my DS.

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    PSP User murgero1's Avatar
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    good luck on this! i have only little c++ skills lil' php and javascript. but hope u get it done fast!

  8. #8
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    XD

    I hope you guys aren't serious. Note that the DS has a mere 4 megabytes of memory, and Halo/WoW require, say, 256-1 Gigabyte of memory. Keep dreaming, because it just won't happen.

    Got that?

    It won't happen.

  9. #9
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    First, you should learn how the DS's hardware works. If you've ever looked at commercial rom sizes, you'll notice that most exceed 4 mb and around 128 mb. But even so, a nice game doesn't have to be huge to exist. Besides, the biggest space-eater in these type games are textures/sprites not actually coding. So perhaps it won't look terribly nice... But that doesn't change the fact that it can and will happen. As I stated before, Halo was already in the makes. So please, before posting something terribly stupid, do a little research.

    Got that?

    Do a little research.

  10. #10
    Extraterrestrial ExcruciationX's Avatar
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    Nah, W00Tman, you're the idiot.

    Here's some points you may want to consider...

    1. He didn't mean literally porting Halo to the DS. It would take days to load, and even if you could compress it down small enough to fit on a flashcart, you'd still have to find the source code, which isn't publicly available. He means he's making his own, and I say good luck.

    2. No video games require more then a few hundred megabytes of RAM to run. If you're talking about storage, nothing uses more then ten gigabytes.

    There's probably a few more arguments I didn't consider, or know about. Asking a coder would be the best route.

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